Let me put it this way, Eddie...
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The Mammoth tank has appeared (in form and function but not necessarily in name) in every C&C game except Tiberian Sun where it was replaced by a giant, experimental walker (although Mammoth Tanks from the previous war still played a role in the campaign).
Apart from the previous exception, they always took the form of a large tank which was conventional apart from its distinguishing features: twin barrels and four sets of tracks.
They are also characterised by their extreme power, toughness and sluggishness. In a direct, head-on confrontation, they were always the most powerful conventional tank (or ground unit) of their time if not outright the most powerful unit of all.
- Mammoth Mk. I - the GDI tank of the First Tiberium War.
- Mammoth Mk. II - the GDI assault walker of the Second Tiberium War.
- Mastodon - a cheaper, mass produced version of Mammoth Mk. II employed in the Fourth Tiberium War.
- Mammoth Mk. III - the GDI tank of the Third Tiberium War.
- Mammoth Mk. III (Tiberium Alliances)
- Mammoth Armed Reclamation Vehicle - Huge tank of the Third Tiberium War
- Mammoth Mk. IV, the GDI tank of the Fourth Tiberium War.
- Mammoth tank (Red Alert 1) - the Soviet tank of the Second World War.
- Mammoth tank (Red Alert 2) - cancelled unit of Red Alert 2
- Mammoth tank (Red Alert 3) - a cannon-toting mammoth. (easter egg unit, not present in game)
From Red Alert 2 onwards the Soviets start using "Apocalypse tanks". They still have the distinguishing features and role of Mammoth tanks.
- Apocalypse tank (Red Alert 2) For the unit used during the Third World War.
- Apocalypse tank (Red Alert iPhone) For the unit used during the Post-war Crisis.
- Apocalypse tank (Red Alert 3) For the unit used during the Fourth World War.
- Mammoth tank (Generals) - cut from the final game, although it appears in the mod Zero Hour Reborn: The Last Stand
- Marauder tank - after salvaging enough parts it bears a resemblance to the Mammoth tank.