|The following is based on content cut from Red Alert 3 and has not been confirmed by canon sources.|
|“|| Never forget!|
- Mammoth Tank creed
The Mammoth Tank was the latest and greatest, yet most surreal, weapon in the improvised-yet-highly-destructive Soviet arsenal during the War of the Three Powers. Mammoth tanks can naturally smell hostile activity coming from a klik (km) away, and require far less maintenance (though infinitely more shampooing) than conventional tanks. The name is a pun related to the old Second World War-era Mammoth Tank.
The Mammoth Tank was an April Fools' joke played by EALA in 2009, who had announced that the unit will be included in one of the future patches. However, EA did release the Mammoth's 3D model and some coding, and it is often used in Red Alert 3 mods.
Chief Animal Handler Petrokov stared out over the enormous concrete enclosure, squinting against the blinding white reflected in the morning sun. A few bears, trained Soviet war scouts and ferocious fighters, had begun to emerge from the cave recessed into the eastern wall of the miniature concrete city. Petrokov smiled as the largest, nicknamed "Borya," exited the hovel only to collapse several moments later once he'd found an appropriately sun-drenched spot of terrain. Petrokov liked these bears, more so in fact than most of his co-workers did, and certainly more than so any of the command staff responsible for disrupting his peaceful existence on a regular basis. Their latest choice would be the death of him, he thought, looking to the west where construction had begun in earnest on a new pen—much larger than the others and recessed deeply into the frozen ground. It was far from completion, as empty machinery and incomplete scaffolding stood shadowed and skeletal against the high walls of the deep pit, waiting to be brought to life. Petrokov shuddered involuntarily against the chill breeze. Mammoths. Why did it have to be mammoths?
How Soviet High Command came into possession of such beasts, and why they suddenly had such a keen interest in weaponizing the enormous creatures, was beyond him. It defied all logic, but then, the war had long turned surreal for men like Petrokov, who never was the type to question authority. One thing was for certain, however: He was going to need bigger shovels.
As the temportal technology stabilized, envoys were sent from each major superpower to forge relations and set up beneficial alliances. Despite taking all possible precautionary measures, no commander could have foreseen that one temportal would be controlled from the other side by a malevolent force bent on the subjugation of all mankind. With that man firmly in control of the gateway and now stranded in prehistory, the beleaguered Allied and Soviet forces were forced to band together once more to survive the onslaught of prehistoric vermin sent to slaughter them. Having only brought a bare-bones cache of weapons remaining, and no fuel, Allied and Soviet engineers were forced to make do with any and all available resources.
Holed up in a makeshift base nestled against a tall mountainside, the engineers and commanders wrestled with the idea of gaining ground control in this hostile territory. With no roads to speak of, movement across the lush, green landscape would be nigh-impossible and they would be unable to refuel. Things looked grim for the trapped soldiers, when the solution to their problem came trampling through the jungle and into their small makeshift fort. The mammoth knocked over a high wall and shook its tusks to clear them of debris, snapping apart several Sickles as if they were children's toys. After killing a few brave conscripts and destroying an entire pallet of crates containing refurbished Terror Drones, the mammoth crashed to the ground as the overdose of tranquilizers (brought along in case of deviant bear behavior) kicked in. A holding pen, duplication center, outfitting quarters, and training facility were quickly erected, and the fight for the past had begun in earnest.
The Mammoth Tank Project is heralded by prehistorians as the first major step in reasserting control of the timeline. Two enormous Apocalypse cannons are mounted atop the mammoth's powerful girth, allowing for all-terrain movement combined with the heavy firepower the Soviets are known for. Powerful serrated tusks allow well-trained mammoths to deal with infantry and light vehicles in close range. And with their long trunks, the mammoths can wade into water, allowing assaulting forces to push out onto the sea and gain a short-range nautical foothold. Of course, the true power of the mammoth is evident only when the creature is running at full speed, becoming somewhat more difficult for the handler to control yet capable of knocking back or simply destroying nearly anything in its path. With an army of such behemoths leading the charge, the Soviet-Allied combine struck the first of many blows against the army of the past.
Notes from the field
Battlefield reconnaissance has revealed at least these facts about the Mammoth Tank:
• Train local, act global -- Since the control of the portal was returned to the various Allied groups, training of the mammoths has been brought to the animal training facility at Omsk. There, mammoths can be trained in a closed environment before being released into the past to continue the battle.
• Charge! -- The mammoth gains incredible momentum when moving in a straight line. If it gains enough speed, it can knock back small- and medium-sized units and even crush small buildings.
• Up close and personal -- The mammoth's powerful tusks are outfitted with serrated spines, allowing a quick shake of the creature's head to slice through any nearby units—friend or foe.
• Used to do it -- The mammoth's thick coat makes it completely immune to all Allied Cryo technology, not only this but surving for decades in the snow might have also granted the Mammoth's regeneration abilities, while its long trunk allows it to snatch Cryocopters and other aircraft right out of the air. Note that the mammoth is unable to attack aircraft while swimming.
- The unit's base model is shared with that of a Mumak from Lord of the Rings: Battle for Middle-Earth titles, also done by EA Los Angeles.
- The unit was inspired by the War Mastodon from KKND series.
- Red Alert 3 official website profile (archived)
- Source file pack @ Mediafire
- Source file supplements by Lauren @ Mediafire