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Mammoth tank (Tiberian Dawn)

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For an overview of the Mammoth class, see Mammoth tank. For article on Mk. I tanks in general, see Mammoth Mk. I.
Mammoth tank
CNCTD Mammoth Tank Ingame
Unit
Affiliation

GDI

Role

Heavy assault tank

Armament
  • 120mm cannon x2
  • 60mm Mammoth Tusk missiles (6 x 2)
Tech level

5

Properties
Hit points

600

Production
Cost

$1500

Build time

1:20

Produced by

Weapons factory

Requires

Repair facility

Combat
Ground attack
  • 11 (cannon)
  • 13 (missile)
Speed

12

Sight range

4

TD Mammoth Tank Icons

The Mammoth Mk. I[1] (or X-66 Mammoth) was a GDI heavy assault tank that entered service during the First Tiberium War.

Background

As GDI's heavy assault tank, the Mammoth is armed with two 120mm cannon and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods.[2] An atomic generator powers the enormous vehicle.[3] Mammoths are also equipped to independently carry out limited battlefield repairs.

Legacy

The Mammoth Tank was eventually phased out and succeeded by the Mammoth Mk. II walker in the Second Tiberium War. The Forgotten had acquired a few of these units during the war. Later after the walkers are proven to be too costly and vulnerable to commandos the mammoth tank design was bought back in the form of the Mammoth Mk. III tanks.

Game unit

The biggest and the slowest tank in the game, the Mammoth is nonetheless one of the most dangerous units, as it can self-heal to 50% of its health and features double barreled cannons with Mammoth tusk rockets complementing them.

The rockets are incredibly effective against infantry and aircraft, though their use is inconsistent, Nod's sabotage assault have left the tank development somewhat incomplete - the tank might use rockets in one situation, only to pummel infantry with his cannons at another time. It is well understood that the tank will deploy missiles to infantry threat for the tank side and use its cannon to attack any threat (infantry included) in the front of it. Another weakness is the tank cost too much and has a slow build time and any Nod vehicles can outnumber it quickly. The inconsistency of which projectile the tank chooses to fire can be worked around. Quickly switching the tank's targeting between two units will increase the possibility of missiles being deployed over the cannons.

Behind the Scenes

The Mammoth art from Command & Conquer: Tiberian Dawn was used for the Soviet Mammoth tank in Command & Conquer: Red Alert, however the Soviet counterpart is noticeably more dangerous to infantry than the GDI version. The tank is utilized by the Forgotten in Second Tiberium War. Three remaining and functioning tanks can be acquired in GDI final mission against the deployment of Nod's World Altering Missile. However it should be notified that advancement in firepower and aging has left the tank armor ineffective, though its weapon system intact.

Images

References

  1. Nov. 2, 2009. Mastodon. Electronic Arts. Nov. 2, 2009.
  2. Finger, Penina, Adam Isgreen, and Erik Yeo. Command & Conquer: Tiberian Dawn: Instruction Manual. Las Vegas, Nevada: Westwood Studios, 1997.
  3. Mammoth. Renegade Community. Nov. 2, 2009.


CNC1 GDI Emblem Global Defense Initiative First Tiberium War Arsenal CNC1 GDI Emblem
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