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Mantis

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KW gameicon
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Mantis
  • Basic
  • Upgraded with Tiberium Core Missiles
Unit
Affiliation

CNCKW Black Hand Logo Black Hand

Role

Anti-aircraft tank

Armament

SAM Launcher

Tier

2

Properties
Hit points

1875

Armour type

Light (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1200

Build time

0:12

Produced by

Nod War Factory

Requires

Operations Center

Hotkey

F9

Combat
Air attack
  • 375 (Rocket) damage + 150% scalar versus aircraft. Fires 10 per volley
  • 475 (Rocket) damage + 200% scalar versus aircraft. Fires 10 per volley
Cooldown

5.1 seconds, each volley of 10 takes 1 second

Speed

100

Attack range

300

Function
Upgrades

CNCKW Tiberium Core Missiles Cameo Tiberium core missiles

CNCKW Mantis Cameo

The Mantis is a support droid available to the Black Hand in Kane's Wrath.

Background

Designed specifically for anti-air defense to fill the gap left after the cult rejected optic camouflage technology, including the stealth tank. It has a large capacity anti-air missile battery (which can be upgraded to Tiberium core missiles) and a set of sophisticated sensors, allowing it to detect any cloaked vehicles or infantry. When massed in sufficient numbers, it is more than capable of taking on Scrin warships.

While the Mantis lacks the optic camouflage and the ability to attack ground-based targets that the stealth tank has, it is less expensive and requires far less technological knowledge to build.

Strangely, it was deployed by the Black Hand as a replacement from the stealth tank (having rejected stealth technology) despite it loathing "soulless" machines. The Mantis was upgraded to attack air and ground targets in the Fourth Tiberium War. Due to having its own artificial intelligence, mind control units are incredibly useless.

Upgrades

CNCKW Tiberium Core Missiles Cameo Tiberium Core Missiles The power of Tiberium packed into a rocket makes Mantis even more lethal (Ctrl+D). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.

Game unit

The Mantis is highly maneuverable, having a surprising firepower against enemy aircraft. However, its thin armour can make lone ones vulnerable aircraft that target them before they can fire back enough to do much damage. Therefore, when used in air defense, they may need to be deployed in groups, or with other units which are AA-capable. Their stealth detection ability gives them some extra advantages in ground battles, where they can double as a scout unit due to their high speed when necessary, though they are not cost-efficient for this role.

Pros

Cons

  • Light armour; easily destroyed
  • No stealth capability
  • Helpless against ground units (except crushing infantry)
  • Only available to the Black Hand
  • Slow to fire; can not shoot down more than one aircraft before being destroyed
  • Much slower than the GDI Slingshot; more susceptible to heavier vehicles and anti-vehicle ordnance[citation needed]

Videos

Trivia

Being an entirely mechanical unit, the Mantis has no dialogue; it only acknowledges commands with electronic beeps and other such noises.

CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo

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