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Mantis
  • Basic
  • Upgraded with Tiberium Core Missiles
Unit
Affiliation

CNCKW Black Hand Logo Black Hand

Role

Anti-aircraft tank

Armament

SAM Launcher

Tier

2

Properties
Hit points

1875

Armour type

Light (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1200

Build time

0:12

Produced by

Nod War Factory

Requires

Operations Center

Hotkey

F9

Combat
Air attack
  • 375 (Rocket) damage + 150% scalar versus aircraft. Fires 10 per volley
  • 475 (Rocket) damage + 200% scalar versus aircraft. Fires 10 per volley
Cooldown

5.1 seconds, each volley of 10 takes 1 second

Speed

100

Attack range

300

Function
Upgrades

CNCKW Tiberium Core Missiles Cameo Tiberium core missiles

CNCKW Mantis Cameo

The Mantis is a support droid available to the Black Hand in Kane's Wrath.

Background

The Mantis was designed specifically for anti-air defense to fill the gap left after the cult rejected optic camouflage technology, including the Stealth tank. It has a large capacity anti-air missile battery (which can be upgraded to Tiberium core missiles) and a set of sophisticated sensors, allowing it to detect any cloaked vehicles or infantry. When massed in sufficient numbers, it is more than capable of taking on even the heaviest of aircraft.

While the Mantis lacks the optic camouflage and the ability to attack ground-based targets of the stealth tank, it is less expensive and requires far less technological knowledge to build.

The Mantis, being a robotic vehicle, is immune to the Scrin's mind control technology. Strangely, it was deployed by the Black Hand despite its loathing of "soulless machines".

During the Ascension Conflict, a newer model of the Mantis was deployed. This model is human piloted, and can engage both air and ground targets.

Upgrades

CNCKW Tiberium Core Missiles Cameo Tiberium Core Missiles The power of Tiberium packed into a rocket makes Mantis even more lethal (Ctrl+D). Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.

Game unit

The Mantis is highly maneuverable, having a surprising firepower against enemy aircraft. However, its thin armour can make lone ones vulnerable aircraft that target them before they can fire back enough to do much damage. Therefore, when used in air defense, they may need to be deployed in groups, or with other units which are AA-capable. Their stealth detection ability gives them some extra advantages in ground battles, where they can double as a scout unit due to their high speed when necessary, though they are not cost-efficient for this role.

Pros

  • Detects nearby stealthed units
  • Upgradable with Tiberium core missiles, considerably increasing firepower
  • Relatively fast and cheap; available at Tier 2
  • Devastates air units when massed, including Scrin Motherships, Devastator Warships and Planetary Assault Carriers
  • Can crush infantry

Cons

  • Light armour; easily destroyed
  • Helpless against ground units (except crushing infantry)
  • Only available to the Black Hand
  • Slow to fire; can not shoot down more than one aircraft before being destroyed

Videos

Trivia

Being an entirely mechanical unit, the Mantis has no dialogue; it only acknowledges commands with electronic beeps and other such noises.

CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo

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