Mastermind
From Command and Conquer Wiki
| Mastermind | |
|---|---|
| Weaponry | Mind control |
| Armour | Unknown |
| Type | Special Forces |
| Faction | Scrin |
In keeping with human Commando infantry, the alien Scrin appear to have their own elite units known to us as 'Masterminds'. Masterminds, like many Scrin units, resemble insects and have a rounded shape that makes them physically larger but no taller than a human. The name of these rarely-encountered alien units is derived from their unique abilities that are seemingly derived from extreme psychic acuity.
Once in range of an enemy unit - or even an enemy building, bar automated turrets - Masterminds are able to take control of it, no matter how many humans are inside, and turn it against its own side. This way Masterminds have induced panic among attacking GDI forces when their mighty Mammoth tanks have suddenly turned and fired upon their former comrades. It should be noted that Masterminds are only able to control a single unit at a time, and this command will be lost if the Mastermind itself is killed - however, the distance between the controlled unit and the Mastermind once the mind-link has been established appears to be of no consequence. The Manipulator Device is so effective that the Foreman can take control of an enemy construction yard and build a Crane near their Drone Platform so they can use their own weapons against them.
In addition, Masterminds have also been witnessed teleporting small groups of Scrin units instantaneously from one point of the battlefield to another. This ability is apparently unhindered by the size of the unit being transported.
While not often seen on the battlefield, Masterminds quickly became recognized and feared by GDI and Nod alike. Although unverified, the destruction of Munich appeared to have been caused by erratically behaving engineers sabotaging the base prior to the arrival of invasion forces. Though most of Munich was leveled, there was evidence that a Mastermind possibly had been the cause.
Interestingly, they seem unable to control GDI or Nod commandos and during the GDI campaign in Italy they were spotted using a medium-range anti-infantry disintegrator weapons. Most Masterminds encountered lack a weapon to defend itself.
[edit] Prodigy
| Prodigy | |
|---|---|
| Weaponry | Mind Control, Area Mind Control, Blink Pack |
| Armour | Unknown |
| Type | Special Forces |
| Faction | Scrin Traveler-59 |
The Scrin subfaction Traveler-59 uses a mutation of the Mastermind, known as the Prodigy. A highly modifed version of the Mastermind, it can mind-control several units in a single area. Highly effective, it could mind control a entire population within days of arriving. It still retains the ability to control a single unit, and can be used at the same time as its area ability, if need be.
Little remains known about this unit. Even among the Scrin, the origins of the Prodigy remains unknown. Its birth is speculated by many to be a result of dark experiments conducted by Traveler, involving genetic engineering and inbreeding.
With a personal blink pack, it can teleport anywhere in the battlefield. Notably, a Prodigy would covertly transport itself into an area, causing anyone under its control to inexplicably attack their side. The Prodigy also has the ability to teleport units at its location, using the chaos to its advantage to send in reinforcements.
Despite its awesome power, the Prodigy can not use its mind control Epic Units. It's area mind control is limited to ground forces, and can not affect aircraft (although its still capable control a single aircraft). Also, the unit lacks a direct weapon to defend itself. Worse still, because of its power, enemy Commnaders make the Prodigy the first target to eliminate.
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