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Mastermind (Red Alert 2)

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YR Gameicon
YR Gameicon
Disambig
For Tiberium World counterpart, see Mastermind.
Mastermind
YR Mastermind
Unit
Affiliation

Yuri

Role

Experimental Assault Tank

Armament

Mind control

Tier

3

Tech level

2

Properties
Hit points

500

Armour type

Heavy

Amphibious

No

Production
Cost

$1750

Build time

1:10

Produced by

Yuri War Factory

Requires

Yuri Battle Lab

Combat
Ground attack

3 (Controller)

Cooldown

10

Speed

4

Attack range

6

Sight range

9

Function
Abilities

Immune to mind control
Self-repairing

Time for a brain storm!
- Mastermind
YR Mastermind Icons
YR Mastermind Veteran Icons

The Mastermind was a Yuri vehicle operating during the Psychic Dominator Disaster. It was a giant psychic brain sealed within an armored vehicle. It had about the same speed as a Rhino tank. Its armor was also similarly strong.

Background

BRAIN-WAVE OVERLOAD!!
- Mastermind subject to overload
Red alert 2 Mastermind Quotes00:35

Red alert 2 Mastermind Quotes

Yuri's specialists wanted to create a powerful tank-like weapon system to achieve some sort of parity with Allied Prism Tanks and Soviet Apocalypse tanks. Since Yuri's speciality was mind control, the result was a massive bio-engineered brain mounted on an armoured tank-like chassis able to rapidly mind-control all enemy units near it. The brain was designed to continuously mind control all enemy units within range so as to cause mayhem in large enemy formations before or during an attack. One fatal flaw in the design however, due to the contingency of war, new more powerful cyborg-electronic circuit systems are not ready in time for the Dominator Disaster War, forcing Yuri's engineers to make do with an adaptation of the design used on psychic towers which are too weak to fully realise the potential of a brain this powerful. As a result, whilst the Mastermind is theoretically able to control more units than the psychic towers, it cannot do so without sending its electronics into overdrive, leading them to overheat and eventually burn out, frying the brain and destroying the vehicle.

The Mastermind was erased after the Soviets meddled with the space time continuum.

In-game

The Mastermind is particularly deadly when deployed in the middle of enemy forces where they can cause mayhem in the enemy ranks. This ability makes it potentially devastating to an otherwise unstoppable armoured column before they make their mark on the battlefield. One major weakness with this weapon system however, is its lack of self-defensive armament. This makes it completely helpless against units immune to psychic control such as Terror drones, Robot tanks and air units when airborne. As mentioned above however, its greatest weakness is that it is prone to burning out when it has too many units under its control. This led to the tactic of rushing the Mastermind with many cheap and fast units such as Conscripts, Flak Tracks or IFVs. Paratrooper conscripts are ideal for this task as they are both free and plentiful. Yuri's Masterminds can control up to 3 units each without going into overdrive.

Assessment

Pros

  • Able to mind control up to 3 units.
  • Same speed as a Battle Fortress.
  • Their armor was also similarly strong.
  • Self-repairs like Apocalypse Tank.
  • As a mind-control unit, they're immune to mind-control.

Cons

  • Vulnerable to air units.
  • Defenseless against Terror Drones and Robot Tanks.
  • Can be overrun with many cheap and fast units.
  • Damages itself if mind controlling too many units.
  • Can be destroyed with cheap infantry such as Conscripts particularly paradropped ones, damaging itself because of controlling too many units.
  • Expensive ($1750).
  • Vulnerable to all kinds of base defenses.
  • Requires other units as support when attacking enemy bases.

Selected Quotes

I am the Mastermind
- When selected
Alpha waves ready
- When selected
Collective thinking
- When selected
Enter the think tank
- When selected
A mind is terrible thing to waste
- When selected
Let's have a meeting of the minds
- When selected
Mastermind on the move!
- When moving
Let's make some friends
- When moving
We're on a diplomatic mission!
- When moving
Where are the simpletons?
- When moving
Always looking for new ideas
- When moving
Time for a brain storm!
- When ordered to attack
This will be painless
- When ordered to attack
They will understand
- When ordered to attack
Their mind will be addressed
- When ordered to attack
Let's collect our thoughts
- When ordered to attack
BRAIN-WAVE OVERLOAD!!
- When overloading

Gallery

Trivia

According to the concept art for the Mastermind, the real-life scaling of the vehicle shows that the it is twice the size of a tank.

It is possible to lengthen a Mastermind's lifespan indefinitely even when it has mind controlled too many units by means of IFVs with Engineers inside them to repair it. Note that the Mastermind needs to be completely surrounded by these IFVs, leaving either party vulnerable to enemies immune to mind control (e.g. Terror Drones and Robot Tanks).

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