For other units, see medic. |
Medic | |
---|---|
![]() | |
Unit | |
Affiliation | |
Role |
Frontline trauma caregiver |
Protection |
None |
Tier |
1 |
Tech level |
1 |
Properties | |
Hit points |
80 |
Production | |
Cost |
$800 |
Produced by | |
Combat | |
Speed |
4 |
Sight range |
3 |
The medic was an Allied support unit from the Second World War.
They are unarmed infantry units that can heal friendly infantry units. Like the engineer, these units were somewhat slower than standard infantry, and are unable to attack or defend themselves from enemy attack.
Medics are tasked with healing other infantry, and possess advanced medical training and a well equipped medikit with an arrange of medical tools in order to field treat even the most terrible wounds. They cost a considerable amount to train and equip.
They wear regular steel helmets and standard uniforms into battles with armbands denoting them as medics, allowing soldiers to easily distinguish them from regular troopers.
Medics are unarmed and slower than rifle infantry. They automatically heal nearby injured infantry. A gravely wounded infantry unit takes multiple healing "shots" to be restored.
Legacy
Tiberium Universe
After the war, they were relieved of duty, but during the latter stages of the First Tiberium War, few GDI and Nod engineers and technicians can perform a similar task with their Repair gun. During the Second Tiberium War, GDI adopted the Medic idea and created their own version of these infantry squads.
Red Alert Universe
After the war, they were relieved of duty as, starting with the Third World War, medical supplies that can be administered immediately now are distributed freely to the experienced soldier in the battlefield. In an altered timeline, Allied engineers could deploy first aid tents.