Microwave tank
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| Warlock Microwave Tank | |
|---|---|
| Target location set! | |
| Unit | |
| Affiliation | |
| Role |
Support tank |
| Armament |
Microwave generator |
| Protection |
Medium |
| Properties | |
| Hit points |
480 (580 with Composite Armor) |
| Armor type |
Tank Armor |
| Production | |
| Cost |
$800 |
| Build time |
0:10 |
| Produced by |
USA War Factory |
| Requires | |
| Hot key |
M |
| Combat | |
| Ground attack |
50 (Subdual Building) |
| Cooldown |
|
| Speed |
30 (25 if badly damaged) |
| Attack range |
|
| Sight range |
200-300 |
| Function | |
| Add-ons | Scout Drone Battle Drone Hellfire Drone |
| Upgrades | Composite Armor Advanced Training |
| Abilities |
Build drones |
| Notes | |
| |
The Warlock[1] Microwave Tank is an advanced support tank introduced by the USA in the latter stages of the conflict.
Contents |
Background
Edit
| “ | COOK 'EM! - Microwave | ” |
By focusing a microwave beam on enemy buildings the Warlock can disable them. Using the same technique it can also clear buildings garrisoned by the enemy. When on the move it generates a microwave field, causing harm to any enemy infantry in the vicinity.
Upgrades
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| “ | Wave generator activated! - Microwave Tank | ” |
| Scout Drone | The Scout Drone simply fed battlefield information to the vehicle crew, increasing their sight range and revealing nearby stealthed units. Costs $100. | |
| Battle Drone | The Battle Drone was armed with a small machine gun to defeat enemy infantry, and could also repair its parent vehicle. Costs $300. | |
| Hellfire Drone | The Hellfire Drone, available in Zero Hour, fired a small but surprisingly powerful missile against enemy ground units. Costs $500. |
Important Note: Drones can be further upgraded with Drone Armour.
Structure-specific
Edit
| Composite Armour | This upgrade improves the armor of each Microwave tank. | Purchasable at any Strategy Center for $2000 | |
| Advanced Training | Allowed Microwave tank, along with all other USA units gain veteran status twice as fast. | Purchasable at any Strategy Center for $1500 |
Game unit
Edit
The microwave tank is often used in lieu of artillery to disable enemy defensive structures, thus allowing other units to move in and finish the job. In addition, it can be used to disable certain important buildings (e.g. Arms Dealers and even Superweapons) during base assaults, and clear garrisoned buildings from a distance. Microwave tanks are also immune to Hijackers, since their microwave field is going to cook enemy infantry, however, the Microwave tank is unable to use this field while disabling structures.
The tank is useless against enemy vehicles. A Hellfire drone escort can act as a minor deterrent, adding a little anti-vehicle firepower. Although it is sufficiently armored to survive small arms fire relatively unscathed, tanks and missiles can quickly dispatch it. Rocket-armed infantry is also a threat, due to its longer range.
Behind the scenes
Edit
- The Microwave Tank is mentioned twice in the introduction script - first as the Microwave Tank, and then again, with the exact same description, as the "Warlock Tank". The introduction also mentions that it can disable units, which it can't do in the final version, probably due to balance reasons since it already fries all infantry.
- An alternate version of the Microwave Tank selection picture (as show below) exists within the game files. It was probably meant for the tanks cut ability to disable other units.
Trivia
Edit
- The Microwave Tank looks similiar to the Russian MT-LBu artillery observation vehicle.
Gallery
Edit
See also
Edit
References
Edit
- ↑ Model name: warlock.w3d
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