Militant rocket squad
From Command and Conquer Wiki
| Rocket milita | |
|---|---|
| Weaponry | Airburst rocket launchers |
| Armour | N/A |
| Type | Anti-Air/Anti-Armor infantry |
| Faction | Nod |
- You may be looking for the article about regular militants
Rocket militia are Nod's anti-aircraft and anti-tank infantry deployed in the Third Tiberium War, replacing traditional Rocket infantry. They are chosen based on former military training from state governments or partisan experience, but generally lack the refined training that GDI missile squads receive. They wield Airburst rocket launchers able to destroy aircraft and damage tanks, especially when garrisoned in civilian buildings.
The rocket squads are easily recognizable by their red ponchos with Nod's emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray civilian clothes or TW2 Nod combat armour.
Their performance can be greatly improved with the aid of the Secret Shrine. The first upgrade is the Tiberium infusion, which provides all militiants with Tiberium-based biological enhancements, based on Nod's Divination technology. These stimulants have the permanent effect of enhancing the user's endurance, stamina and making him immune to Tiberium.
The second is the inclusion of a Confessor, a heavily armed Nod officer who coordinates the work of militia squads and provides additional firepower with his assault rifle and hallucinogenic grenades.
They are practically ineffective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. The best way to use them is in captured buildings or from ambushes.
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