Mini-Gunner
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| Mini-Gunner | |
|---|---|
| |
| Unit | |
| Affiliation | |
| Base unit | |
| Role |
Infantry |
| Armament |
Hua Qing minigun |
| Protection |
Body armour |
| Properties | |
| Hit points |
120 |
| Armor type |
Infantry General Human Armor |
| Production | |
| Cost |
$350 |
| Build time |
0:10 |
| Produced by |
China Barracks |
| Combat | |
| Ground attack |
|
| Speed |
25 (15 if badly wounded) |
| Attack range |
|
| Sight range |
100-200 |
| Function | |
| Upgrades | Minigunner Elite Training Capture Building Chain Gun Patriotism |
| Abilities | Capture Building |
Mini-Gunners were elite Red Guard equipped with miniguns, deployed exclusively by Chinese General Shin Fai.
Contents |
Background
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Although more expensive and trained more slowly than regular Red Guard, Mini-Gunners were much better equipped to take on modern battlefield threats. A Mini-Gunner's aim was precise enough to attack even aircraft. Due to all of the additional training and cost of the weaponry being issued, Mini-Gunners were not trained in pairs like Red Guards.
If he reached a certain rank, General Fai had the option to deploy Mini-Gunners by air (known as a Para Drop). There were 3 ranks of Para Drop, each with an increasing number of Mini-Gunners.
Also these troops are the reason Overlords and Battlemasters are not used by Shin Fai.
Abilities
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| Capture Building | Allows Mini-Gunner to capture neutral and hostile structures. |
Upgrades
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| Minigunner Elite Training | All Minigunner were built as elite. | Purchasable at the General's promotion menu by generals Fai of any rank. | |
| Capture Building | Trained Mini-Gunners to capture enemy and neutral structures. | Purchasable any Barracks for a cost of $1000 | |
| Chain Guns | Improves the mini-gunner's damage by 25%. | Purchasable at any War Factory for a cost of $2000. | |
| Patriotism | Mini-Gunners were trained well and already experienced a strong sense of Nationalism in large groups. The Patriotism upgrade added to the effect, improving Mini-Gunners' fighting prowess of 25%, but not always. | Purchasable at General Shin Fai's Propaganda Center for a cost of $2000. |
Game unit
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| “ | Our miniguns will destroy the enemy! - Minigunner | ” |
Strategy
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Mini-Gunners were considerably less vulnerable than infantry equipped with more conventional weapons. Deployed in squads, their miniguns could shred through enemy infantry and lightly-armoured vehicles that would normally pose more of a threat. Even enemy aircraft had to be careful, as Mini-Gunners were so well trained that they could successfully down them. While lone gunners wouldn't hope to stand a chance against aircraft such as Comanches, a horde of them can easily down entire waves at an alarming rate.
Counters
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However Mini-Gunners' weapons were next to useless against heavily-armoured vehicles and buildings, and Mini-Gunners that were not garrisoned in structures or transported in vehicles were still soft targets, therefore Tank Hunters would be needed to support them. If taken by surprise they could still be quickly finished off by, for example, a Quad Cannon.
Although Mini-Gunners could take down most infantry, Dr. Thrax's Toxin Rebels proved to be an even match to them as Toxin Rebels deal area damage and poison infantry, increasing the chance mass Toxin Rebels beat mass Mini-Gunners. Pathfinder snipers killed them easily from afar and could not be detected without the aid of an Attack Outpost. They are extremely vulnerable to dedicated anti-infantry vehicles such as Dragon Tanks, Toxin Tractors and even heavy artillery vehicles such as Nuke Cannons.
Trivia
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- The cameo depicts Mini-Gunners as being armed with armed with Type 56-II infantry automatic rifles (Chinese copy of the AKM). In-game however, they are actually shown to wield Hua Qing handheld miniguns instead.
- The sound their miniguns make vary, depending if they are attacking ground units or air units.
See also
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Internal
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- Ranger, USA counterpart
- Red Guard, Chinese basic counterpart
- Rebel, GLA counterpart
