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Minigunner (Tiberian Dawn)

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Minigunner
  • GDI Minigunner
  • Nod Minigunner
Unit
Affiliation

GDI
Nod

Role

Basic infantry

Armament

GAU-3 Eliminator/M-16 (GDI)
M-16(Nod)
Raptor automatic rifle (both factions)

Protection

Light

Tier

1

Tech level

1

Properties
Hit points

50

Production
Cost

$100

Build time

0:07

Produced by

Barracks
Hand of Nod

Combat
Ground attack

3

Speed

8

Sight range

1

TD Minigunner Icons

The Minigunner forms the core of both GDI and Nod's infantry in Tiberian Dawn.

Background

Minigunners are soldiers forming the majority of both the Brotherhood's and GDI's infantry corps. They wear camouflaged BDU's (urban camouflage is used by Nod, whilst desert camouflage is used by GDI) with a Kevlar vest and PASGT helmets for protection.

GDI's Minigunners are typically armed with a mix of GAU-3 Eliminator 5.56mm chainguns (assault rifles de-facto) and older M-16 rifles. Nod forces however, from their origins as a terrorist organisation, were originally forced to use available stock of M-16 5.56mm automatic rifles for their basic infantry, while relegating more advanced equipment to elite units [1]. However, towards the end of the First Tiberium War, both forces adopted the Cobretti AR-70 Raptor automatic rifle into widespread use.

It should be noted that during the course of the conflict, GDI was forced to reduce their infantry training time gradually, from three months basic training, to eight weeks, and finally to four weeks[2]. Nod, oddly enough, has no such problems. Further, the quality of GDI equipment worsens gradually throughout the conflict, as supply is unable to meet the demands of the conflict[3]. Meanwhile, Nod manages to keep their soldiers well equipped throughout the conflict with standardized uniforms and equipment. It is therefore feasible that GDI troops may have been forced to use other non-standard equipment (such as steel helmets and basic flak vests instead of PASGT armour, as witnessed in Renegade) from the available stock towards the later days of the conflict, as Nod forces did in the earlier days.

Legacy

By the time of the Second Tiberium War, both Nod and GDI replaced Minigunners with the Light infantry.

In-game

Minigunners are trained at Hand of Nod installations or Barracks installations for GDI forces. Whilst weak individually, when used in groups they can pose a threat to other infantry (especially Rocket Soldiers) and some light vehicles. Their effectiveness against armour is limited, however.

GDI's Grenadiers, Guard Tower emplacements and MRLS's, and Nod's Flamethrower Infantry, Flame Tanks and Artillery pose a major threat to the survival and welfare of these basic infantry squads.

Gallery

Videos

See Also

Citations

  1. Tiberian Dawn official manual
  2. Command & Conquer: Renegade, IDS_M00GGDI_GCON0030A3GSEN (By the time I was done with basic training, I had a full three months. Today, these soldiers learn the hard way.), IDS_M00GGDI_GCON0029R3GORS (I remember a time when they had eight full weeks of training before any field work), IDS_M00GGDI_GCON0030A1GSMG (Now they get a couple days of underwear folding, and they ship 'em out to die.), IDS_M00GGDI_GCON0030A2GSRS (Yes, the four week training course is just not enough.)
  3. Renegade: GDI troops have far more primitive uniforms than their Nod counterparts.


CNC1 GDI Emblem Global Defense Initiative First Tiberium War Arsenal CNC1 GDI Emblem
CNC1 Nod Emblem Brotherhood of Nod First Tiberium War Arsenal CNC1 Nod Emblem

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