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TW gameiconKW gameicon
Missile Squad
  • Basic
  • Upgraded with composite armour
  • Upgraded with Tiberium field suits
Unit
Affiliation

CNC3 GDI logo GDI
CNCKW ZOCOM Logo ZOCOM
CNCKW Steel Talons Logo Steel Talons

Role

Anti-armour/anti-air infantry

Armament

FGM-90 launchers

Protection
  • GDI body armor
  • Tiberium suits or composite armour
Tier

1

Properties
Hit points

300 per squad member

Armour type
  • Light (25% Cannon, 25% Rocket, 75% Grenade, 150% Gun, 100% Sniper)
  • Light (12% Cannon, 12% Rocket, 40% Grenade, 50% Gun, 100% Sniper) (upgrade)
Production
Cost

$400

Build time

0:04

Produced by

Barracks

Hotkey

F2

Combat
Squad size

2

Ground attack

250 per squad member (Rocket)

Air attack

250 per squad member (Rocket), 75% damage to aircraft

Cooldown

3.6 seconds

Speed

55

Attack range

350

Sight range

Short

Function
Upgrades

CNCTW Composite Armor Cameo Composite armour
CNCTW Tiberium Field suits cameo Tiberium field suits

Abilities

CNCTW GDI Call for Transport Cameo Call for transport

Missile squad, ready for combat!
- Missile squad rolling out of the Barracks.
CNCTW Missile Squad Cameo
TW Missilemen Symbol

The Missile Squad is employed by the Global Defense Initiative that entered service during the Third Tiberium War against enemy armour battalions and structures that appears in Command & Conquer 3: Tiberium Wars and Kane's Wrath.

Background

These two man teams are armed with FGM-90 shoulder mounted missile launchers that can be employed against armour, structures and aircraft thanks to the weapon's limited tracking ability.

The Missile Squad's soldiers wear standard GDI combat armor, which can be upgraded to composite armour suits or Tiberium field suits. Their helmets are modified with optical sights that allow them to aim the rocket launcher with precision. As with all GDI infantry, they can be shuttled throughout the battlefield in V-35 Ox aircraft. Some missile squads are also members of elite GDI Airborne divisions.

As a note, soldiers tend to exercise with their missile launchers. Care must be taken that the launchers have their safeties on when exercising, usually doing body and waist stretches. Like all Rocket Soldiers they can't move and fire at the same time.

Abilities

CNCTW GDI Call for Transport Cameo
Call for transport Calls in a V-35 Ox to carry the Missile squad anywhere on the map (Ctrl+A).

Upgrades

CNCTW Composite Armor Cameo
Composite armour Equips the troopers with composite armour suits, increasing health. Effectively reduce damage from flamethrowers (Ctrl+A). Purchasable at any Armory for $1500 and takes 0:45 to research.
CNCTW Tiberium Field suits cameo
Tiberium field suits Equips the troopers with Tiberium field suits, making them immune to Tiberium radiation and better resists damage from weapons, that based on tiberium (ZOCOM only) (Ctrl+A). Purchasable at any ZOCOM Armory for $1000 and takes 0:30 to research.

In-game

The Missile Squads can be used as a Tier 1 scout unit along with Riflemen squads . But their usefulness doesn't stop when the commander uses Tier 2 units. They are a powerful counter to aircraft, and in large numbers even to heavy vehicles such as the Avatar Warmech. They can also be upgraded with Composite Armor or, if they are used for Red Zone operations by the ZOCOM, Tiberium Field Suits, which grant them more armor and the ability to travel in Tiberium Fields without getting mutated or killed. They can also call in a V-35 Ox to transport them over cliffs, chasms or water.

Assessment

Pros

  • Good against what Riflemen are poor against: tanks and aircraft
  • Stand a stronger chance against anti-infantry vehicles such as APCs and Gun Walkers
  • Promotes very quickly

Cons

  • Slightly slower than riflemen due to their heavy launchers
  • Vulnerable to anti-infantry units and weapons
  • Anti-infantry aircraft, such as the Venom and Hammerhead, can prove superior to Missile Squads, except when in a garrison.
  • Cannot move and attack at the same time

Quotes

Created

  • Missile squad, ready for combat!

Select

  • Coming in clear, commander!
  • Yes, sir!
  • Missile squad ready!
  • Missile squad reporting!
  • Listen up, missile squad!
  • Pay attention!
  • Launchers ready!

Moving

  • Yes, sir!
  • Confirming move order!
  • Move!
  • Missile squad, move out!
  • Let's go, missile squad!
  • Keep it low!
  • Keep it together, squad!
  • Look alive!

Garrisoning structure

  • Find a way in!
  • In there, missile squad!
  • Confirmed, we're going in!

Attacking

  • Volley fire!
  • Use your sights!
  • We've got 'em!
  • Fire!
  • Pin them down!
  • On your marks, men!
  • Send 'em over!

Move to Attack

  • Closing on 'em!
  • Hostile in the area!
  • Attack position!
  • Get in range!

In combat

  • Keep it calm!
  • Tracking target!
  • Keep 'em in your sight!
  • Steady!
  • Stay focused!

Retreating

  • We pull it out!'
  • Fall back!'

Suppressed

  • Get out!
  • Hit the dirt!
  • Take cover!

Gallery

Videos


CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo

Idle Animations

• One of the soldiers stretches side to side while weight lifting the rocket launcher •A missile soldier will "get" the attention of 2 other soldiers, even if not nearby any other soldiers.

     •Nobody will react. NOBODY.

•A soldier checks through the sights of the launcher.

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