|Mobile Repair Transport|
Personnel carrier/ Support vehicle
Medium (100% Cannon, 75% Rocket, 50% Grenade, 55% Gun, 1% Sniper)
|“|| MRT Online!|
Drawing on their seminal research on combining natural defense forms with historical combat tactics, the Dai Nippon/Skunk Works created several prototypes before accepting the ideal form of their new Turtle Armored Personnel Carrier (APC). The Turtle employs the same electromotive systems as the Mammoth: independent high-torque HTSC (High Temperature Super Conductor, a material widely used in the Mammoth's systems) electromagnetic motors with dual Mil-Spec CVJF (Combat Vehicle Jet Fuel) ducted turbine generators as the main power source. 
The end result is an advanced, six wheeled transport, with all terrain capability and a dual barreled heavy machine gun capable of engaging both ground and aerial targets. It features a wedge shaped hull to provide protection from IEDs, a common weapon in urban warfare. One of the more interesting features is the high frequency low voltage Titanium alloy bi-metal articulated suspension, which can dynamically adjust its elevation in response to battlefield conditions.
First models were deployed with the Steel Talons, as early as 2034. These lacked the self-defence weapon, but had a repair crane. This version was dubbed the Mobile Repair Transport. Later models (which eschewed the crane in favour of the Vigilante system) were outfitted with mine laying equipment, allowing it to deploy a large minefield at any given location.
The MRT is not seen in the Fourth Tiberium War, having being replaced by the Armadillo APC.
|Minefield||For $300, MRT will deploy a small minefield effective against both vehicles and infantry at the designated location, for a total of nine mines. This targeted ability has a 1 minute cooldown. Each mine does 400 damage (Ctrl+D).|
|Evacuate||Evacuate orders the infantry unit stationed inside the vehicle to immediately exit the MRT (Ctrl+E).|
|Repairer||The MRT comes with a repair drone that can repair friendly units in the nearby vicinity (Ctrl+F).|
|Call for transport||If an Airfield is deployed, MRT can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).|
The MRT is a powerful asset, able to repair other vehicles on the move, while the infantry carried inside provides direct fire support. The MRT makes it possible for the Steel Talons vehicles to stay in a combat zone and take more fire than what most vehicles can sustain before either being destroyed or returning to base for repairs, allowing commanders to become more aggressive with their vehicles.
Interestingly it is capable of repairing structures- although conversely it cannot be ordered to do so- thus it must be positioned close to the structure in question. Due to the drones not using any resources in the repairs it allows base structures to be repaired for free- albeit it is slower in comparison to the standard building repair method. A drone is set to remain in a small control radius around the vehicle (Similar to a deployed Rig) with the added ability to repair on the move in managed properly. These drones are the only way to repair a Foxhole.
A minor problem with this unit is that in order to have a garrisoned unit vacate it the player must either use the command interface to order the dropoff of the unit or use hotkeys- as the unit panel only has 4 icon slots which are taken up by Mines, Dropoff, Call for Transport and Repair.
- We can fix it!
- Ready to repair!
- MRT online!
- Drones active!
- At your service, sir!
- Where's the damage?
- Who needs some polish?
- MRT ready!
- Field repairs commencing!
- Field support underway!
- Into the field!
- Mech support en route!
- MRT on the move!
- On my way!
- Headin' there now!
- Right there!
- Keep 'em hidden!
- Mines deployed!
- MRT under fire!
- They're shooting at us!
- Under fire!
- Can't take much more!
- We're sitting ducks out here!
- Gotta get outta here!
- Emergency evasion!
- Pulling out.