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Mobile construction vehicle (Red Alert 1)

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RA1 GameiconCS GameiconAF Gameicon
Mobile construction vehicle
  • Allied MCV
  • Soviet MCV
Unit
Affiliation

Allies
Soviets

Role

Base construction

Tier

2

Tech level

8

Properties
Hit points

600

Armour type

Light

Production
Cost

2500

Produced by

War factory

Requires

Service depot

Combat
Speed

6

Sight range

4

Function
Abilities

deploy into Construction yard

25px-Disambig For the disambiguation page, see Mobile construction vehicle
RA1 MCV Icons

The concept of a Mobile Construction Vehicle was pioneered prior to the Second World War and widely used by both the Allies and Soviets. Both factions used a similar truck design.

Background

MCVs use simple hydraulic technology to unfold into portable construction yards, vitally important buildings that form the heart of every military base. With construction yards, Allied or Soviet commanders can construct a wide variety of military buildings to form their individual armies on the spot, allowing for surgical assaults or insurgencies on any battlefield they choose. Once deployed, a Construction yard is typically heavily protected by walls, guns, and razor wire in order to ensure its survival. It is not uncommon for commanders to build extra MCVs after gaining access to them via a service depot, using the extras as insurance or to expand their dominion over the battlefield via new bases.

MCV drivers are highly trained individuals; not only do they need to know how to maneuver their massive charges, but they also need detailed knowledge of land variables in order to determine where to deploy construction yards. They also double as construction coordinators once the MCV is deployed, with their duties then consisting of coordinating construction efforts from within the yard itself.

Legacy

Tiberium universe

During the First Tiberium War, both Nod and GDI had used a newer generation of these units.

Red Alert universe

Both the Allies and Soviets replaced them with their own version by the time of the Third World War.

Game unit

MCVs are slow, defenseless, and in most missions are irreplaceable. As such, you will want to keep them well protected.

It should be noted that if the "Undeploy MCV" option is enabled in the rules.ini, any Construction Yards you undeploy will revert to those of your own faction regardless of which one it belonged to before. So for instance, if you are playing as Soviets and capture an Allied Construction Yard, undeploying it and deploying it again will result in a Soviet Construction Yard and not an Allied one, and you will have lost access to the Allied tech tree.

See Also

Gallery

Videos

CNCRA Allied Forces Emblem Allied Second World War Arsenal CNCRA Allied Forces Emblem
Soviet Union Logo 1950 Soviet Second World War Arsenal Soviet Union Logo 1950

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