Wikia

Command and Conquer Wiki

Mobile construction vehicle (Tiberium)

Talk0
4,349pages on
this wiki
For more uses see: mobile construction vehicle.

The mobile construction vehicle (MCV) was used by GDI and Nod to establish field bases during the Tiberium Wars. The concept was originally developed before the Second World War.

The MCV deployed into a construction yard which produced additional structures.

GDI and Nod used similar MCVs and construction yards during the First and Second Tiberium Wars.

By the Third Tiberium War the factions produced noticeably different designs.

By the time of the Ascension Conflict the Crawler replaced the MCV that made fixed bases obsolete.

Game UnitEdit

First Tiberium WarEdit

Mobile Construction Vehicle
MCV CC1 Rend1
Unit
Affiliation
Role

Base construction

Production
Cost

5000

Produced by
Requires
Function
Produces

Construction yard


While considered by many historians to be the first Mobile Construction Vehicles, the MCV's used in TWI were actually based on similar vehicles used during World War II by the Allied and Soviet forces. Much like those models, the TWI MCV's were designed to provide supplies and heavy construction equipment anywhere on the battlefield so that portable bases could be built, and they were used on both sides of the conflict (Global Defense Initiative (GDI) and The Brotherhood of Nod.)

Being huge and extremely dense thanks to the volumes of heavy equipment stored within them, the "first" MCV's were both very slow and very cumbersome, being unable to make anything other than the widest of turns while moving. While being very tough, TWI MCV's could be quickly destroyed by concentrated tank fire, making any MCV that found its way onto the battlefield late in the conflict extremely vulnerable. GDI and Nod commanders were urged to unpack their MCV's as soon as they could locate a proper deployment zone in order to mitigate these shortcomings.

TWI MCV's used a combination of manpower, computer resource management, and cutting edge robotics (for the time) to coordinate and unpack. While the technology of the 1990s paled in comparison to the technology the MCV's of the following Tiberium wars would boast, it was still functional enough to make the MCV an indespensible asset for any army of the time.

Second Tiberium WarEdit

Mobile Construction Vehicle
MCVGDI CC2 Rend1
Unit
Affiliation
Role

Base construction

Production
Cost

2500

Produced by
By the start of the Second Tiberium War, MCV technology had undergone many practical evolutions. WIth various upgrades to the vehicle's enormous shocks, suspension, and turning systems, the newer MCV's were not forced to take wide turns as their TWI counterparts did, granting commanders more precise control over where they wanted their bases to begin. This would prove an enormous boon in the tiberium scarred landscape of 21st century, as MCV's could navigate through or past numerous obstacles to reach key area's in hot zones and battlefields.

The TWII MCV required fewer crew members to operate than it's earlier variants. This was thanks to the numerous computer sub-routines and lesser AI's that coordinated the unpacking, ordering, construction, and power distribution processes, allowing most of the MCV systems to effectively run themselves. Both GDI and Nod MCV's boasted faster and smoother unpacking speeds as a result, as well as smoother operating systems and command interfaces. However, while GDI used more traditional computer programming to run it's base operations, the Brotherhood often employed more disturbing system equivilents, with cyborg technology and man-machine interfaces running the show behind the scenes. The AI program CABAL was one such system.


Third Tiberium WarEdit

Mobile Construction Vehicle
MCVGDI CC3 Game1
Unit
Affiliation
Role

Base construction

Production
Cost

2500

Produced by
Combat
Speed

Slow

Function
Power

10+

Produces

Construction yard

Abilities

Unpack

Mobile Construction Vehicle
MCVNod CC3 Game1
Unit
Affiliation
Role

Base construction

Production
Cost

2500

Produced by
Combat
Speed

Slow

Function
Power

10+

Produces

Construction yard

Abilities

Unpack

As tiberium continued to transform the world in the years following the Firestorm Crisis, the MCV changed to adapt to it. By the 2040's, the respective MCV's of GDI and Nod had begun to reflect the living conditions of their factions. With GDI controlling all of the tiberium free blue zones scattered across the globe, the GDI MCV retained wheeled/treaded locomotion, as most blue zones still boasted fully functional roads and highways. With Nod forces dominating the tiberium blighted yellow zones of the disenfranchised portions of the world, the Nod MCV had all but abandoned conventional wheels and treads, resorting to complex insect-like legs to effectively navigate difficult tiberium landscapes. The MCV's of the two long-time enemies also differed in that they could produce surveyors (GDI) or emissaries (Nod.)

Once again, advancements in AI tech for the two factions had resulted in more streamlined and effective MCV capabilities. A faster, more organized interface was the result for both sides, granting commander's easier control of the break-neck speeds that the conflicts of the Third Tiberium War typically boasted.

Though not true MCV's, the alien Scrin never the less made use of vehicles that filled an identical niche within their mining operations. These vehicles were referred to as Drone Ships by human military forces. Through highly advanced means, Drone Ships were able to fly across landscapes before touching down and "unpacking," allowing Scrin forces to crop up in areas of the battlefield their human opponents could not reach. The Drone ships flight capability was likely a consciencious design choice on the Scrin's part; when a planet becomes completely covered with tiberium, a command center that can fly over the inhospitable terrain would be a great asset.


CNC1 GDI Emblem Global Defense Initiative First Tiberium War Arsenal CNC1 GDI Emblem
CNC1 Nod Emblem Brotherhood of Nod First Tiberium War Arsenal CNC1 Nod Emblem
GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo
GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test
CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo

Other Wikia wikis

Random Wiki