|Mobile Repair Vehicle|
The mobile repair vehicle is a support vehicle in Tiberian Sun.
It is a success, allowing any Nod vehicles that survive a battle to be ready for another in minutes through the use of advanced robotic repair technology. The speed of repairs is so phenomenal that one can noticeably increase the survival time of any given vehicle. The Mobile Repair Vehicle is not seen after the Second Tiberium War ended.
MRVs are moderately expensive at $1000 each, but they are valuable for being able to repair friendly vehicles for no cost. By contrast the GDI Service Depot does require credits for repairing units, and it is immobile. The MRV does however require a considerable amount of micromanagement to use as it has rather poor unit AI. For instance it will not remain in a fixed, hold-ground position but will sometimes chase trivially damaged units (such as Harvesters) in no real need of assistance, possibly winding up halfway across the map by the time the player notices they are missing from their original position. Additionally, deploying MRVs in guard mode will still result in them being unable to discriminate between units that badly need repair and those that don't. However as the MRV is Nod's only means of repairing vehicles; there is no alternative to using them besides capturing a GDI Service depot.
The MRV is fairly fragile and cannot take much damage. Furthermore, a human opponent will almost certainly not wish to allow a commander to repair his army in the field, and will likely target his vulnerable MRVs for destruction. An MRV is also incapable of repairing damage to itself, and will require a second MRV to repair it.
After the conclusion of Firestorm Crisis, Nod discontinues Mobile Repair Vehicles and refits War Factories with repair drones. Ironically GDI developed Rigs and Mobile Repair Transports as mobile repair vehicles for their strike forces.