|Mobile Repair Vehicle|
It is a success, allowing any Nod vehicles that survive a battle to be ready for another in minutes through the use of advanced robotic repair technology. The speed of repairs is so phenomenal that one can noticeably increase the survival time of any given vehicle. The mobile repair vehicle is not seen after the Second Tiberium War ended.
MRVs are moderately expensive at $1000 each, but they are valuable for being able to repair friendly vehicles for no cost. By contrast, the GDI service depot does require credits for repairing units, and it is immobile.
The MRV does, however, require a considerable amount of micromanagement to use, as it has rather poor unit AI. For instance, it will not remain in a fixed, hold-ground position - instead, it will sometimes chase trivially damaged units (such as harvesters) in no real need of assistance, possibly winding up halfway across the map by the time the player notices they are missing from their original position. Additionally, deploying MRVs in guard mode will still result in them being unable to discriminate between units that badly need repair and those that do not. However the MRV is Nod's only means of repairing vehicles; there is no alternative to using them besides capturing a GDI service depot.
The MRV is fairly fragile and cannot take much damage. A human opponent will not allow his opponent to repair his army in the field, and will likely target vulnerable MRVs for destruction first. An MRV is also incapable of repairing damage to itself, and will require a second MRV to repair it.
After the conclusion of Firestorm Crisis, Nod discontinued mobile repair vehicles and outfitted new war factories with repair drones. Ironically, GDI developed Rigs and Mobile Repair Transports as mobile repair vehicles for their strike forces.