Mobile stealth generator
From Command and Conquer Wiki
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The Nod mobile stealth generator was an adaptation of Nod's standard Stealth generator technology. In the short time between the end of the Second Tiberium War and the beginning of the Firestorm Crisis, Nod managed to adapt the Stealth generator technology to a mobile platform, eventually creating a self powered unit. Unfortunately, the unit could not move and deploy its stealth system at the same time, because of power and stability issues, as well as problems with calculating the light involved. However the mobile stealth generator was still a powerful tool for cloaking Nod units.
Although devoid of weapons, it was still incredibly valuable to any Nod commander. It allowed a commander to keep units invisible for a sneak attack upon an enemy's base. With two or more units of this kind, it was possible to leap frog with an attack force, sending them from one to another with an overlapping field.
As it did not have to be hooked up to another building so as to have power, the vehicle could be utilized to hide other valuable assets, such as a squadron of Artillery units. It was advisable to keep an escort with the generators, as they were fragile, took time to undeploy and flee, were slow, and had no weapons. Also, GDI's Mobile sensor array would reveal the device, rendering it vulnerable to counterattacks.
When commander Slavik needed an EVA unit to organize his forces after the betrayal of CABAL he used a handful of Mobile Stealth Generators to cloak his forces from GDI's heavy air force in the area. This allowed his forces to suddenly appear near civilian targets and attack drawing the air forces away from the GDI base so other Nod forces could infiltrate the radar where the EVA unit was transmitting from.
CABAL used these at least once to attempt to cloak his forces, such as his artillery, while they shelled a GDI base during the Firestorm Crisis. The vehicle was decomissioned following the development of more and more advanced optic camouflage technologies.
[edit] See Also
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