Multi-missile | |
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Unit | |
Affiliation | |
Combat | |
Ground attack |
130 (HE) |
Cooldown |
80 |
Attack range |
30 |
Function | |
Parent |
“ | Cluster Missile ready. - CABAL informing the Nod Commander that the Multi Missile is ready. | ” |
The Multi missile was a special weapon used by the Brotherhood of Nod in the Second Tiberium War and CABAL during the Firestorm Crisis. Its role is similar to that of GDI's Ion Cannon.
Background
After their humiliating defeat in the first war, Nod redesigned its missile chassis originally intended to carry nuclear warheads to carry less potent submunitions, utilizing it as temporary solution for "super strikes" until their Tiberium waste missile research was complete. The temporary solution undesirably become standard as the tiberium missiles proved less potent than intended while requiring more available material.
Launched from a missile silo, the multi missile is a long range smart cruise missile with three cluster bomb warheads. Upon reaching the designated target area, the warheads detonate, releasing deadly explosive submunitions, saturating the entire area with high explosives, often resulting in complete destruction of whatever was located in the area. The destruction is not equally shared, as this is a cluster munition type. The multi missile can deny the Firestorm defense only by outmaneuvering it. Although Nod can construct multiple missile silos, only one missile is authorized for use at a time.
In-game
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