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Multigunner IFV
Multigunner IFV



Scout vehicle/anti air vehicle


Default AA rocket launcher; other weaponry depends on infantry unit.



Armour type





$900 (up to 1.07)
$800 (1.08 and later)

Build time


Produced by

Armor Facility


Weapon changes with different infantry

Multigunner at your service.
- Multigunner Infantry Fighting Vehicle rolling out of the Armor facility
RA3 Multigunner IFV Icons

The Allied Multigunner IFV is the replacement of the IFV made by Towne-Travers Technologies. It is equipped with a missile launcher that attacks airborne and ground threats. However, when an Allied commander places a single infantry unit inside of it, it fires their weapon instead. The list of known effects are thus listed at Infantry effects.


Repairs coming through!
- Multigunner IFV, repairing a vehicle

Few vehicles in the Allied forces have been of such vital service for so long as the Multigunner infantry fighting vehicle, known for its speed and reliability in most any combat scenario. While most details about the IFV and the Australian firm responsible for its unique weapons system are widely known, this report of life in the field with such a vehicle by distinguished wartime journalist Selby K. Stewart sheds new light into one of the cornerstones of the Allies' steadfast defense network.

Excerpted from ALLIES ON THE FRONT by Selby K. Stewart: Day 12 -- Budapest Border

"We're easy, man, we adapt," says Specialist Boone as he reconfigures the multiturret on his vehicle in one stroke, prepping for a peacekeeper from the 125th. Intel reports a large contingent of unmounted Soviet infantry ahead, so Boone has stowed the standard-issue missile launcher in favor of a more-appropriate weapon for the upcoming fight. The peacekeeper is quiet, examining what appears to be an oversized shotgun mounted on the roof of the armored car. Boone is chatty, however, maintaining a steady stream of banter about the war, his family back home, and the different units he's worked with since deploying.

"We had one of them Javelins by last week. Good man, professional, real team player. I just slap that missile launcher of his into the IFV targeting system like so," -- and here Boone demonstrates a procedure that is so quick and complex, that words alone cannot adequately describe it -- "...and it's like peanut butter and chocolate, aye? And last month I was attached to an engineering company, helping fix up the 43rd Armored after Toledo. I don't know how we fixed some of that stuff. Big brains on those engineers. Great bunch of gents."

Specialist Boone's experience is remarkable but not unique. Even though Multigunner IFVs are organized into their own units, in practice they are constantly assigned to support other combat teams. The IFV is uniquely suited to this role: Its primary firing system lets the IFV make use of its passengers' special-weapons training and equipment in an augmented or modified way, while safely preventing untrained users from accessing any unauthorized configurations. In effect, different classes of co-pilots each give the IFV different capabilities, allowing battlefield commanders to quickly customize their forces to react to any threats they encounter. Even with no co-pilot aboard, IFVs often provide excellent anti-air support for heavy armor via their light missile launchers.

On average, a Multigunner IFV can expect to spend 80 percent of its service life away from its home unit. This must put a strain on most soldiers. Boone's commander, Captain McGregor explains:

"Unit cohesion is key. It's the sense of family that keeps soldiers in the fight even when things start to get rough. Getting bounced around to different units, always working with new people, most people would have difficulty with that. But that's what IFV crews have to do constantly. It takes a special kind of person to stay combat-effective in that environment."

But Boone resists the idea that he's special: "I'm surrounded by the best soldiers in the world. I can't imagine giving anything but my all."

When asked if he's ever had to transport anyone he didn't like, he wrinkles his nose and laughs. "Let's just say some of the K-9 crews aren't as well-trained as they should be."

By the time Boone finishes a final systems check, the peacekeeper has joined him in conversation. IFV drivers are known for having an intuitive knack for quickly building rapport with other soldiers. Doubtlessly, this is key to the survivability of IFV crews and their co-pilots, above and beyond the versatility and effectiveness of the Multigunner IFV is as a fighting unit.


RA3 Allied Evacuate Icons
Evacuate Evacuates the passenger inside.


Lets go say hello!
- Multigunner

The Multigunner IFV is the principal troop-carrying vehicle of the Allied ground forces and at the same time, its main anti-aircraft vehicle. Its design resembles an up-armoured dune buggy with rocket launchers on top. Its default weapon is the Multipurpose Missile Launcher, which fires rockets effective against aircraft and light vehicles, but deals only light damage against armored units. Thus, the IFV should not be used directly as an anti-tank weapon (unless carrying an anti-armor infantry). The IFV has very light armour but very high speed. The Multigunner IFV can only carry one passenger at a time, and loses its anti-aircraft capability if the passenger doesn't have an anti-air weapon, due to fact that the turret automatically adapts to the armament the infantry is carrying. It should be noted that its default rocket launcher features a high rate of fire, which makes up somewhat for the light damage of the rockets.

The IFV is a very versatile unit, capable of performing many roles on the battlefield, such as repairing friendly vehicles and removing Terror Drones when loaded with an engineer, taking out enemy infantry when loaded with a Spy or a Shinobi, or combating enemy tanks when loaded with anti-armor infantry.



  • Has a Strong Anti air weapon as default when no infantry is garrisoned in it
  • Fast scout
  • Cheap
  • Available at tier 1
  • Good anti terror drone repair tool when any engineer is garrisoned in it
  • Boosts primary weapons of on-board infantries


  • Fragile
  • Can only transport one passenger
  • Default weapon ineffective against armored units
  • Cannot rotate its weapon turret
  • Like Riptide ACV, if destroyed, an infantry inside will be killed as well

Infantry effects

I'm almost cactus over here!
- Multigunner under fire

The effect provided by garrisoned infantry replaces the IFV's standard weapon.

Allied Infantry

Unit Effect
Attack dog Dog bark stuns infantry within a large radius. Does no damage.
Peacekeeper Powerful automatic-shotgun.
Javelin soldier Missile launcher with improved effectiveness against enemy vehicles, but less effective against infantry and aircraft (Rockets hit the ground around infantry). Also doubles the amount of missiles launched, but takes longer to fire.
Allied Engineer Converts the IFV into a mobile repair vehicle, which may repair other vehicles and remove Terror Drones.
Spy Anti-personnel sniper rifle. Does not pierce multiple targets at once. Good against destroying Terror Drones and killing Commandos
Cryo Legionnaire Cryo-cannon. Can freeze aircraft, instantly killing it.
Tanya Supreme anti-infantry guns, but cannot destroy vehicles as a result.

Soviet Infantry

Unit Effect
War Bear Bear growl stuns infantry within a large radius. Does no damage.
Conscript Anti-infantry gatling guns.
Flak Trooper Flak cannon, anti-air only.
Tesla Trooper General anti-ground Tesla gun.
Combat engineer Converts the IFV into a mobile repair vehicle, which may repair other vehicles and remove Terror Drones.
Desolator Enhanced toxin spray.
Natasha Anti-personnel sniper gun. May shoot through multiple infantry at once.

Imperial Infantry

Unit Effect
Imperial Warrior Anti-infantry beam gun.
Tankbuster Anti-vehicle laser.
Imperial engineer Converts the IFV into a mobile repair vehicle, which may repair other vehicles and remove Terror Drones.
Shinobi Anti-infantry shuriken thrower.
Archer Maiden Anti-aircraft and anti-infantry bow.
Yuriko Omega Improved psychokinetic ability, but units can still attack back.

Notes from the field


All the different versions of the Multigunner IFV, based on the infantry unit garrisoned inside it.

We have a lot more coming!
- Multigunner

Battlefield reconnaissance has revealed at least these facts about the Multigunner IFV:

Anti-air power -- The Multigunner IFV comes equipped with a light missile system designed primarily for targeting and neutralizing enemy aircraft. Coupled with its high speed and ability to fire accurately even while moving, the Multigunner IFV is well suited to anti-air defense in its standard configuration.

Grounded -- The light missile system can be trained on surface targets. The high rate of fire somewhat makes up for the relatively light impact of the missiles, which were primarily intended to cut through lighter aircraft armor than that of heavier surface vehicles or small targets such as infantry.

Taxi! -- The IFV is able to carry one co-pilot at a time, and its special turret automatically adapts to any equipment the co-pilot is carrying, allowing the IFV to augment its passenger's capabilities. The downside is that the IFV is unable to use its own missile system while carrying a co-pilot.

High-Speed, Low-Drag -- The IFV trades armor for speed and is able to outrun most other ground vehicles. Therefore most commanders prefer to use IFV for hit-and-run attacks and rapid response. It is also effective at quickly moving infantry across the battlefield, which has led to many a daring sabotage mission by Allied engineers.


Upon exiting an Armor facility

  • Multigunner at your service!


  • I'm all ears!
  • Who wants a ride!
  • Whatever you need!
  • I'm easy!
  • Multigunner!
  • I'm here for you!
  • Hey mate, how are you?


  • Alright!
  • In a tick!
  • Good as done!
  • Let's make tracks!
  • In a jiffy!
  • Let's go then!
  • Plant the foot, will ya?
  • High speed, low drag!

Evacuates the passenger

  • Out you go!
  • Watch your step!
  • See ya later!
  • Cheers mate!


  • On him!
  • Dead set!
  • Have at it!
  • Rack off!
  • I'll drop him!
  • Hold it right there!
  • Put him away!


  • Here's a good idea!
  • I'll sort it out!
  • Looks a little change!

  • Repairs coming through!
  • Let's take a look!
  • We can fix him up!

Move to attack

  • We've got company!
  • Right, let's do it!
  • I'm in!
  • Let's kick in!
  • Let's go say hello!
  • Let's have a go then!

In combat

  • It's a little busy now!
  • Keen as mustard!
  • They still here?
  • We have a lot more coming!
  • How's that?


  • Call it a day!
  • Duh, give it away!
  • Sounds good to me!

Under fire

  • Someone's a little cheesed off!
  • I'm almost cactus over here!
  • It's dangerous out here!
  • Pesky aren't they?
  • Watch it now!


  • Multigunner IFVs change their quotes if an engineer is loaded inside.
  • An IFV loaded with a Cryo Legionnaire becomes more powerful than a Cryocopter. The IFV can evacuate the Legionnaire then attack the frozen target, and by doing so, the IFV will get promoted. Promoted Cryo-IFVs have vastly superior range and freezing capabilities than a Cryocopter. Its only disadvantage is that it lacks the ability to fly, and is more fragile.
  • Unlike their predecessors, these new IFVs do not have a turret, which means the entire vehicle has to turn to fire at its target.
  • Multigunner IFV appears to have two cryo-cannon barrels when a Cryo Legionnaire is inside, but only fires one single beam.
  • When loaded with Yuriko Omega, the Multigunner's weapon resembles a miniature Psionic Decimator.
  • When Multigunner IFV is destroyed with an infantry inside, they will be thrown in dead animation from wreckage unlike any transport that will be just a wreckage and end the animation.



See also

RA3 Emblem Allies Allied Red Alert 3 Arsenal RA3 Emblem Allies