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Nod war factory (Tiberium Wars)

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War factory
CNCTW Nod War Factory

CNC3 Nod Logo Nod
CNCKW Black Hand Logo Black Hand
CNCKW Marked of Kane logo Marked of Kane


Vehicle construction



Hit points


Armour type

Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)



Build time


Produced by

Nod Construction Yard


Nod Power Plant
Nod Tiberium Refinery





TW gameiconKW gameicon
TW gameiconKW gameicon
CNCTW Nod War Factory Cameo

This kind of War Factory is the Brotherhood's main vehicle construction structure appearing in Command & Conquer 3: Tiberium Wars and Command & Conquer 3: Kane's Wrath. During the First Tiberium War, Nod vehicles are shipped in via Airstrip where in a cargo plane will drop off the vehicle once the construction has been completed. When the Brotherhood foresaw this, at the end of the First Tiberium War, the Brotherhood took a new approach to their vehicle factory or shipping service. To this the Airstrip was phased out in the service at the start of Second Tiberium War.

The use of War Factory during the Second Tiberium War became more useful in to the service of the Brotherhood, providing less hassle in sending newly produced vehicles for battle. The Brotherhood continued to use this type of War Factory in order to prevent any further delay of shipping vehicles compared to the use of Airstrip back at the First Tiberium War. Now, with War Factories, Nod has converted the use of Airstrip into an Air Bay to pave way for their newly produced aircrafts such as Harpies and Banshees.

When the Second Tiberium War and Firestorm Crisis ended, Nod improved their War Factory, turning it into an underground War Factory were-in a lift was invented for vehicles to be ascended into the battlefield once the construction has been completed which is now been used by Nod during the course of the Third Tiberium War. Nod has decided to utilize Mechanized Walkers in answer to GDI's consecutive barrages of the same type.


Preparations for the start of the Third Tiberium War required a very high degree of secrecy. The need for concealment and stealth coupled with the ever-increasing number of Ion Storms has forced the Brotherhood to move away from airlift as the primary source for reinforcements for combat units.

The Brotherhood is employing the ultimate in "Just in Time" weapons delivery: vehicles are built inside on-site war factories, housed mostly underground. They use nano-assemblers and heavy industrial robots to construct and repair tanks, bikes, buggies, and other vehicles. Repair drones orbit around the surface of the factory, repairing any nearby vehicles.


Nod's war factory is identical in function to the Scrin's Warp Sphere and GDI's War factory.

The War Factory does have some unique characteristics including a lift that spins the vehicle up to ground level.

The back end of the structure contains a tower that rises when it is constructing a vehicle and then lowering again after it has completed its building queue

Produced unit

Icon Unit Requirements Ability
CNCTW Attack Bike Cameo Attack bike none

Detects stealth
Call for transport

CNCTW Raider Buggy Cameo Raider buggy none Call for transport
EMP coils
CNCTW Scorpion Tank Cameo Scorpion Tank Call for transport
CNCTW Nod MCV Cameo MCV none Deploy
CNCTW Nod Harvester Cameo Harvester Tiberium refinery Carries four sets of Tiberium potions in four slides
CNCTW Flame Tank Cameo Flame tank Operations Center
Nod and BH
Clear garrison
CNCTW Beam Cannon Cameo Beam cannon Operations Center (KW) or Tech Lab (TW) Call for transport
Charge Defenses
Reflector Beam
CNCKW Reckoner Cameo Reckoner Operations Center Deploys into a bunker
Drop off
CNCKW Mantis Cameo Mantis Operations Center
CNCTW Stealth Tank Cameo Stealth tank Tech lab
Nod and MoK
CNCTW Avatar Cameo Avatar Tech lab
Nod and MoK
Crush smaller units
Commandeer technology
CNCKW Purifier Cameo Purifier Tech lab
Crush smaller units
CNCKW Specter Cameo Specter Tech lab Bombardment
Call for transport


CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo

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