Nuclear Winter is the final mission in the Chinese campaign of Command & Conquer: Generals. A massive Chinese force, including nuclear weaponry, assaulted the GLA's Asian stronghold outside Dushanbe, finally eradicating the GLA presence in Aldastan.
Following the destruction of a railway bridge in Bishkek, the GLA forces had lost their system on railroads and casualties on their side. Chinese intel spotted the last enemy Terrorists near Dushanbe where they managed to control the Pacific Rim by their command center and last military garrison in the entire area. The Chinese Commander sought his final moments as he sent a battalion of the People's Liberation Army to burn the last GLA militia near the city.
Moving the brunt of the PLA assault force through a narrow canyon, the PLA battalion was soon ambushed by a GLA force using Scuds and Rocket Buggy vehicles in the hills above. Losing many troops, the PLA Commander on-scene called in an airstrike, destroying the GLA Scud Launchers and clearing the way for the PLA force to eliminate the few enemy troops remaining. But the airstrike also create natural blockers to the main route of the objective, forcing China to enroute into a nearby, GLA infected, plateau.
Clearing the Plateau
Regrouping above the canyon, the armored force moved on a GLA supply base nearby, destroying the defenses and taking the supplies for themselves, as the Dozers set up a base behind them.
The GLA response was fast and ruthless, with Rocket Buggies and more Scud Launchers being sent in to destroy the Chinese forces. While the armor held off the assault, the Dozers and Supply Trucks went about building a base as quickly as they could. The commanding offcer should also paid attention that, being far inside GLA turf with many pair of eyes lurking into them, the GLA can assess the situation well and prepare a suitable counterattack. One of those, should have Chinese forces coffer to reach 5000 credits, but the GLA will immediately launch their deadly Scud Storm against the "infidel".
Moving Into the City
Having secured a position in the mountains, the PLA battalion moved slowly into the city, encountering heavy GLA resistance everywhere and held by the networks of booby traps and hidden Bomb Trucks. With limited supplies, the PLA forces managed to find multiple other sources of funding, as well as a large GLA base to the north of the city below the mountains. Again, using a combination of artillery barrages and MiG airstrikes, the Chinese destroyed the chemical weapons plant that had been used to supply the GLA with toxins for their Toxin Tractors, killing anyone inside the infection radius. This was only a secondary base, however, and the Chinese still found themselves under heavy assault. Compounding this, the GLA had constructed a Scud Storm in the mountains, raining toxic death anywhere near the Chinese base.
Thankfully, Central Military Commission in Beijing had authorized the use of Nuclear weapons on the GLA, and soon, the Scud Storm was reduced to a pile of metal, rubble and a toxic splash.
Having finished off the forces in the city, the Chinese then turned their focus to the mountains ahead of them, using Nuke, Inferno Cannons, and repeated MIG airstrikes to destroy the defenses that were dug into them like the Stinger Site and Tunnel Network traps. This, combined with heavy armored assaults and countermeasures against mines, led to the eventual defeat of the GLA in Asia.
The destruction of the cell in Dushanbe signaled a sharp drop in Asian-Pacific terrorism. Despite the heavy casualties, the PLA after having come so far to victory, held a military parade inside the newly liberated city to celebrate the defeat of the GLA in Asia.
However, the GLA was far from defeated, as the PLA would soon learn in the Terrorists' first mission...
What you'll start with won't be much, given what's happened with your initial assault forces. Get one of your Overlords with a Speaker Tower and another with a Gattling Cannon. Once you have beaten off the initial GLA forces, heal your forces if necessary before moving on. At this point, a pair of Dozers will come the way you came. After your forces are healed, get them moving southeast to a GLA base. Crush the defenders and everything there, but if you wish, spare their Supply Stash as you can use it to create workers to build GLA buildings, giving you the full might of both the GLA and China. Now, on to the building of your base.
There is a glitch here. If the commander's supplies reach 5000 credits-enough to build a Nuclear missile silo-the opposing GLA will activate their Scud complex.
Get a Command Center and a Nuclear Reactor up and running with your Dozers. Your Overlords and initial forces will provide a decent defense with proper micromanagement. If your base is heavily defended with Gattling Guns, train many Hackers as you can hack money, then build a defense line (it will be wise if you had all air support to reveal the Scud Storm and that is in the top center) and make sure that you had many Overlord Tanks. Also in the city, Jarmen Kell is in the brown tower near the Palace.
This is one of the (if not the) most difficult missions in Generals and Generals: Zero Hour.
- Use Overlords and remaining armor to guard the base's entrance. Capture or destroy the GLA outpost on the plateau. Then build a base.
- Spend supplies before they reach $5000 by building defenses, armor and upgrades.
- Try to secure and capture a Supply Dock near the roadblock and several Oil Derricks nearby.
- Capture GLA bases to use as cannon fodder while your main force will act as backup.
- When the mission is near ending, let your coffers exceed $5000 to make them react too late.
- Jarmen Kell's position must be eliminated by either airstrike or 2 Dragon Tanks, one as a bait then the other to eliminate him.