|ORCA Assault Craft|
Employing a set of twin articulated jet engines as propulsion in place of the classic rotary wing, the ORCA has incredible maneuverability. These advantages came at the expense of armour, allowing the Orca to withstand only a few missile hits, provided it didn't outrun these missiles first.
The craft is armed with two weapons - a six barreled, forward mounted gatling gun (equipped with a searchlight) and a pair of Dragon TOW missile launchers on its sides, each containing nine rockets. Some later models had two forward mounted machine guns. Be advised, the gun is somewhat inoperable in game.
It's compact design allows it to fit in small passages such as canyons with ease, as well as be transported and deployed from freight trucks or specially designed resupply and transportation trucks. The fuselage dimensions limit the crew size to only a single pilot, limiting the craft's performance in combat somewhat.
While it had its drawbacks, the design proved so effective during the First Tiberium War, that it served as a basis for GDI's air forces design up to the Third Tiberium War. It was found to be particularly effective against Nod M2 Bradleys and buggies, as they had no anti aircraft capability.
|The following is based on the Nod campaign of Tiberian Dawn and some details might contradict canon.|
Nod acquired the Orca during the Campaign in Africa, taking over a test facility - however, due to the engines emitting too much heat and being extremely vulnerable to IR tracking missiles, and the costs associated with fuel, Nod chose not to produce the Orca. However, they did keep the blueprints after their assault.
Initially, there was a special mobile helipad to appear in the game, but it was cut.
- ↑ Dialogue clips in Always.dat: m00gnod_gcon0017r3nors_snd.wav and several others near it