It is designed to carry vehicles across the battlefield, ignoring the restrictions of terrain, Tiberium or, in some cases, enemy defenses. Carryalls are much faster than all GDI ground units. This unit epitome GDI power projection capability similar to Nod's Subterranean APC, but with different weaknesses and strengths.
Powerful units such as Disruptors or the even Mammoth Mk. II become much more dangerous when ferried across by Carryalls. When paired with an APC, it can also be used to transport squads of infantry across the map. Unfortunately, it has weak armour, so care must be taken when flying across a potentially dangerous zone.
For all intents and purposes, the Carryall was superseded by the V-35 Ox, a VTOL ordnance delivery craft, while in a twist of irony, Nod adopted the Carryall's design, creating their own version of the craft.
This is an air unit ordered like other air units and will occupy an empty landing pad or (if all pad is occupied) fly from outside theater and land near designated landing pad. A pad with advance tech center is required to order these units. It can do VTOL launch, but cannot loiter in VTOL mode. Carryall is restricted to carry vehicles only, infantry must be hauled separately with APC to enjoy carryall service. In order to use put a Carryall on command and click on your desired vehicle so that carryall will lock with that unit. After locking process is completed carryall will stay on the ground in a top of its carried vehicle. In this state when carryall is ordered to fly to landable point it will fly there and release the vehicle upon landing. If designated to unlandable point the carryall will simply find any landable point nearby and do the same.
Behind the ScenesEdit