|“|| Away we go!|
- ORCA Fighter pilot, commencing attack run as ordered
The acronym "Orca" was officially adopted as a codename for the family of aircraft developed on the base of the original ORCA assault craft.
By the Second Tiberium War, the original concept was overhauled and redesigned, resulting in the creation of the Orca Fighter, which replaced most of GDI fighter jets.
The Fighter itself remains a VTOL based aerial assault vehicle, with revamped and miniaturized engines. The armor is upgraded and the craft is now armed with Hellfire missiles. The chin mounted minigun was removed from the design, as the fighter's main role is engaging armor with guided missiles, and the chaingun proved to be ineffective at killing infantry and unwieldy when used.
An additional role for the fighter is providing cover for slower, more vulnerable Orca Bombers, harassing anti-aircraft defenses until the bombers can reach their targets.
The Orca Fighter was replaced by the next generation of Orca aircraft.
Unfortunately, Orca Fighters' performance don't prove their worth on the battlefield. Each fighter only carries ten missiles, and those missiles are effective only at against immobile or slow-moving, light-armored vehicles. Other targets like infantry, structures and heavily armored vehicles are resistant to Orca Fighters' missiles. Fast units can also dodge their missiles with ease.
Despite their fighter designation, Orca Fighters are incapable of air-to-air combat.
Orca Fighters launch their missiles in volleys of two, shifting a short distance between each volley, which may lead them into or out from the range of anti-aircraft defense structures.