Prepping blueprints for expansion...
Ore refinery (Red Alert 3) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.
Ore Refineries are the main resource structures in Red Alert 3, and must be protected at all costs. Enemies(both human and the AI) tend to target these structures as their number 1 priority, as destroying it means less funds coming to their base.
From the appearance of the ore refinery, it suggests that the collected ore is smelted using a pool of unknown liquid and the refined ore is collected through the bottom of the pool.
These structures should be placed right in front of an Ore Mine, so that Ore Collectors can go back and forth there, easily collecting funds for the commander. It should be noted that upon placing an Ore Refinery, it automatically provides an Ore Collector for the commander (which is rather odd, as that means that Ore Refineries cost only 600, as the collectors cost 1400, totalling up to 2000). It should also be noted that if his Ore Collector is somehow destroyed but Refinery still intact (which is unlikely, as enemies usually target the refinery too), the Ore Refinery has a built-in construction facility used for building Ore collectors as needed. The Ore Refinery has nearly unlimited storage capacity but are prone from the infamous spy's fund "transfer". They can be established over water, as all Ore Collectors of their respective factions are amphibious .