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Gen GameiconZH Gameicon
Gen GameiconZH Gameicon
Pathfinder
Generals Path Finder
Unit
Affiliation
Role

Sniper infantry

Armament

Heckler & Koch MSG90

Protection

Medium

Properties
Hit points

120

Armour type
  • Human Armor
  • Chem Suit Human Armor with Chemical Suits
Production
Cost

$600

Build time

0:10

Produced by

USA Barracks or China Barracks (Leang only)

Requires

Pathfinder science at Rank 3

Hotkey

P

Combat
Ground attack

100 (Sniper)

Cooldown

2000

Speed

30 (20 if badly wounded)

Attack range

300

Sight range

200-400

Function
Upgrades
ZH Chemical Suits Icons
Chemical Suits
Gen1 Advanced Training Icons
Advanced Training
Abilities

Stealth when not moving
Kill enemy infantry with one shot
Detector

Notes

Will not retaliate if attacked

Gen1 Pathfinder Icons
Scope, cleaned and mounted.
- Pathfinder entering the battlefield

Pathfinders are USA's elite snipers.

Background

I see everything...
- Pathfinder when idle

Equipped with a long-range sniper rifle (Heckler & Koch MSG90) and effective camouflage (Ghillie suits), the Pathfinder can take out enemy infantry systematically and often without enemy commanders realizing. Pathfinders are cloaked when not moving. However, they are completely useless against vehicles and buildings. If revealed, a single vehicle could dispatch Pathfinders without much trouble. To compensate for this, many players use a very effective tactic by filling the Humvees with a Pathfinder and four Missile Defenders to allow Pathfinders with protection from vehicles. Also Pathfinders can garrison buildings and stay cloaked in the building as long as only stealth units occupy the building.

Not wanting their training to fall into the wrong hands US officials restrict them only to Generals who had achieved special promotions. Ironically, Kassad was reported to train snipers that look alike Pathfinders in his main base. General Leang, a high-ranking Chinese general, also had access to Pathfinders.

Upgrades

Sniper here.
- Pathfinder
ZH Chemical Suits Icons Chemical Suits This upgrade makes the Pathfinder more resistant to toxins and radiations, which means that they take less damage from them, still they are vulnerable to them. Purchasable at any Strategy Center in Zero Hour for $1000
Gen1 Advanced Training Icons Advanced Training Allows Pathfinder to gain veteran status twice as fast, which means that they can be promoted, faster. Purchasable at any Strategy Center for $1500

Game unit

Strategy

Can't miss...
- A Pathfinder having locked-on onto his prey.

While the GLA only possesses one skilled sniper, Jarmen Kell, Pathfinders could be trained in almost unlimited numbers. However, unlike Jarmen Kell, they are only stealthed when stationary, and since Jarmen Kell is not likely to blow his cover with no good reason, he only shoots when given a direct order or when he has already been detected after shooting, while Pathfinders can shoot any enemy infantry that comes in range without direct orders. They could detect stealth units, making them invaluable assets to bring along during an assault. A handful of these snipers can easily render almost all infantry on the battlefield useless.

They would also make good perimeter recon, surrounding a base. Stationing Pathfinders in all forms of entryways to an allied base would make it very hard for anyone to trespass undetected or are setting up ambushes in secret,even better so against stealthed forces under Prince Kassad's command.

Counters

I'm in trouble!
- Pathfinder under fire

However, observant commanders can pinpoint the location of a Pathfinder by studying the trajectory of a fired shot, as a Pathfinder can only remain cloaked when stationary. Like other infantry, they could be loaded into Humvees and ordered to garrison buildings without the building being seen as garrisoned by enemy generals, providing exceptional anti-infantry protection for advancing units. However, unlike Jarmen Kell's rifle and special anti-vehicle rounds, their sniper rifle is utterly useless against vehicles. If cornered by an anti-infantry vehicle, Pathfinders have to remain still and rely on their camouflage to protect them. They also have a habit to run towards infantry a short distance before firing, then staying put in that position until all infantry in their dead zone are wiped out. Once they are done, they will return to their original spots, or go back and forth as needed, this can be easily exploited by either counter sniping or using rebel infantry to pick out the sniper and letting Jarmen Kell killing them. That is if there is only one sniper to deal with. Another way is to bring in a stealth detection unit like Troop Crawler, Radar Van, or the Scout Drone upgrade for USA vehicles and pair it with a good anti-infantry unit for a spectacular sniper takedowns.

Assessment

Pros

  • Stealth when stationary
  • Detects stealth, useful in removing Booby Traps
  • Attacks enemy infantry automatically when in range
  • Relatively fast firing rate, can quickly dispose a considerable number of infantries if left unchecked, especially when being deployed in teams
  • Powerful if garrisoned, especially in humvee
  • Can defeat hero units in 1-2 shots
  • No build limit

Cons

  • Vulnerable to scout vehicles
  • Vulnerable to aircraft
  • Useless against vehicles and structures
  • Can be crushed, unlike Jarmen Kell
  • Loses stealth when moving
  • Cannot detect stealth units or buildings when garrisoned.

Selected Quotes

Scope, cleaned and mounted.
- When emerging from the Barracks
Sniper here.
- When selected
Hidden identity.
- When selected
I see everything.
- When selected
I'll be your spotter.
- When selected
I know my way around.
- When selected
They won't notice me.
- When moving
Hope no one's looking.
- When moving
On the path.
- When moving
Getting a better view.
- When moving
I'll scout ahead.
- When moving
Got a clear shot.
- When ordered to attack
He's in full view.
- When ordered to attack
Can't miss...
- When ordered to attack
Out of the shadows.
- When ordered to attack
Leaving no trace.
- When ordered to attack
I'm in the open here!
- Under fire
They got my position!
- Under fire
Looks real bad...!
- Under fire
Nowhere to hide...
- Under fire
I'm in trouble!
- Under fire
Heading for cover.
- When ordered to garrison building
I'll sneak into that building.
- When ordered to garrison building
That building should work.
- When ordered to garrison building
Should have a good view.
- When ordered to garrison building
Alright, alright, you found me.
- When surrender
Here, take my gun, I give up!
- When surrender
I... I surrender!
- When surrender

Videos

Behind the scenes

The Pathfinder is voiced by Quinton Flynn; who also voiced the Humvee, Missile defender, Raptor, and Pilot. He is arguably best known for his role as Raiden from the Metal Gear Solid series.

Trivia

  • In reality the MSG90A1 has been tested by the United States Marine Corps but it is ruled out in favor of the M14 DMR.
  • Pathfinders resemble real life United States Marine Corps Scout Snipers.
  • The Pathfinder has unused animations for lying down and shooting while prone. As to what effect this would have had, is unknown, although it was likely that the sniper would only become camouflaged while prone.
  • Despite wearing green camouflage suits, they can still camouflage in the desert, cityscapes, and in the snow.

See Also

Internal Link

External Links

Generals USA icon United States of America First GLA War Arsenal Generals USA icon

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