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Patriot missile system (Red Alert)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
25px-Disambig For the disambiguation page, see Patriot missile system
Patriot Missile System
RA2Patriot
Structure
Affiliation

Allies

Role

Static air defense

Armament

Patriot missiles

Tier

1

Tech level

4

Properties
Hit points

900

Armour type

Steel

Production
Cost

$1000

Produced by

Allied construction yard

Requires

Allied barracks

Combat
Air attack

75 (SAMWH)

Cooldown

55

Attack range

12

Sight range

10

Function
Power

-50

RA2 Patriot Missile Icons

The Patriot Missile System is the Allies' primary anti-air base defense used during the Third World War and the Psychic Dominator Disaster.

Background

It consists of a pair of Patriot Missile launchers mounted on top of a thin traversing pylon, which in turn rotates on apex of a hemispherical base. The Patriot system employs advanced targeting systems and detection equipment that allows it to attack all forms of aircraft from MiGs to Rocketeers and also most forms of heavy missiles, such as V3s.

It was upgraded into more powerful Missile Turret during Post-war Crisis. After Cherdenko's trip to 1927, it was erased from the timeline and replaced by more versatile Multigunner turret in the War of the Three Powers

Game unit

Extremely effective against all kinds of Soviet aircraft, it can shoot planes, helicopters, and even parachuting Conscripts out of the sky with ease. The tiny missiles it fires are fast and impossible to hit, unlike Soviet V-3 missiles, which can be shot down by groups of Patriot defenses. The missile system is utilized by the IFV and a handheld version is fired by Guardian GIs. The handheld version was effective against aircraft and vehicles.

Patriot Missile Systems in Third World War were incapable of attacking land units. Furthermore, they were vulnerable to enemy long range missile strikes, as long as there were sufficient incoming attacks. As the system used guided missiles, it gave a limited ability to destroy retreating targets. For example, if a Spy plane is heavily damaged through sustained fire, the patriot can fire, and the missile has sufficient fuel to track beyond the range at which it can acquire targets, give it the chance to destroy it. Partially for this reason (as well as concerns of friendly fire and collateral damage) the missile was set to self destruct in the event it ran out of fuel and could no longer pursue its target, if its original target is destroyed the missile is set to increase its altitude and detonate.

Furthermore, Patriot missile systems and Flak cannons are there for when Yuri's Gattling Cannons just won't cut it, or are distracted by ground units such as a tank rush.

It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Construction Yard).

Gallery

Trivia 

  • Although construction icon shows it has dual six-tube launchers arranged hexagram-like, actual in-game models only feature dual four-tube launchers arranged in square.

See also

Internal

External

RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo

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