Pavement
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| Pavement | |
|---|---|
| |
| Structure | |
| Affiliation |
All |
| Role |
Base defence |
| Properties | |
| Hit points |
150 (Cannot be targeted; this is irrelevant.) |
| Armor type |
Concrete |
| Production | |
| Cost |
75 |
| Requires |
|
| Function | |
| Abilities |
Prevents subterranean units from rising to the surface; protects against height-deform craters |
Pavements, most often made from concrete, are widely used in modern construction, as a way of providing foundations for building as well as preventing explosives from creating craters in the ground.
In the Second Tiberium War, GDI military bases around the world found themselves vulnerable not only to Tiberium infestation but also from subterranean APCs and combat vehicles developed by Nod. Pavements offered a degree protection from attacks by these vehicles, as the drills of these vehicles cannot penetrate the concrete. Certain types of vehicles move faster while on Pavement.
From threats above or on the ground, Pavement also has some effect. It prevents permanent, tile-height-deforming craters from forming, and slows the spread of Tiberium crystals across its surface. Pavement also offered some protection from certain invasive Tiberium lifeforms. It, however, cannot do anything to slow or stop a Veinhole's growth.
It has a 4×4 footprint and, unlike all other structures, can be built even if some of those tiles are unbuildable. If this is the case the buildable tiles are laid down anyway. It is also unique in that other structures can be built on top of it and units can pass over it freely.
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