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Plasma Missile Battery

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TW gameiconKW gameicon
TW gameiconKW gameicon
Plasma Missile Battery
CNCTW Plasma Missile Battery
Structure
Affiliation

CNCTW Scrin Emblem Scrin
CNCKW Reaper-17 logo Reaper-17
CNCKW Traveler-59 Logo Traveler-59

Role

Anti-air base defense

Protection

Medium

Tier

2

Properties
Hit points

7000

Armour type

Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$800

Build time

0:08

Produced by

Drone Platform

Requires

Nerve Center

Hotkey

F3

Combat
Air attack

750 (3750 when upgrade) (Rocket)

Cooldown

1.3 seconds (1 second when upgrade)

Attack range

450

Function
Upgrades

CNCKW Shard Launchers Cameo Shard launchers

Power

-7

Abilities

Detects Stealth

Notes

Splash radius: 15

CNCTW Plasma Missile Battery Cameo
TW Plasma Missile Battery Icons

The Plasma Missile Battery is a Scrin anti-air defensive structure, similar to a SAM site that fires searing hot plasma discs in volleys at enemy aircraft, in a similar manner to Photon Cannons on the ground. They can be upgraded with Tiberium shard launchers, boosting their damage output by 160%. This powerful anti-air defense represents a significant threat to any human aircraft that venture close to it, even the stealthed Nod Vertigo.

Upgrades

CNCKW Shard Launchers Cameo
Shard launcher As if energy disks weren't enough to sear through aircraft frames, Shard Launchers allow Plasma Batteries to fire lethal shards of Tiberium at extremely high velocities to penetrate and destroy aerial threats (Ctrl+S). Purchasable at any Technology Assembler for $2500 and takes 1:15 to research.

Assessment

Pros

  • Effective against aircraft.
  • While Storm Columns can strike air as well, plasma batteries are cheaper, cost less power, are available earlier and are still extremely effective.
  • Cheap (only costs $800).
  • Detects stealth units.
  • Deals splash damage against against clumped units.
  • The Shard Launchers upgrade increases firepower thus making it even more of an threat to aircraft.

Cons

  • Defenseless against ground units.
  • Shuts down with insufficient power, leaving the base defenseless.

References


CNCTW Scrin Emblem Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem

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