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Power plant

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Power Plant
Function Power generation
Armour Light
Faction All
Two GDI TW3 Power Plants. The left is upgraded with Additional Turbines while the right isn't.
Two Nod TW3 Power Plants. The left is upgraded with a Tiberium Core while the right isn't. Two Scrin Reactors. The right is upgraded with a Fusion Core while the left isn't.

Power Plants are buildings that produce electricity for a commander's base. Due to the fact that Construction Yards require electricity to bring their more advanced mechanisms online, commanders are urged to build power plants immediately after deploying the Construction Yard before they can construct any advanced buildings. The more buildings a Commander builds, the more power plants he would need to keep the base online, although some commanders used Advanced Power Plants to help with this.

During the Great World War II both the Soviets and Allies used identical power plants that followed basic building architecture, and were standard coal fired plants, which means they included smokestacks. During the First Tiberium War, both GDI and Nod had identical, circular nuclear power plants, with the option of expanding them with auxiliary reactors. During the Second Tiberium War, Nod had a normal nuclear power plant, whereas GDI had a power plant that could be upgraded with power turbines to increase its output. However, Nod could build advanced power plants which, at the expense of space, could produce much more power than the normal power plant could.

In the Third Tiberium War, both sides upgraded the designs which varied greatly. GDI moved on to utilise plants that generated clean, efficient power and could be upgraded with advanced power turbines while Nod decided to use plants that generated power from Tiberium and could be upgraded with liquid Tiberium cores. Both the GDI and Nod have some power consuming buildings, such as Tech Centers and, for Nod, Obelisks of Light, while GDI had the Sonic emitter. If a base ever runs out of power, certain buildings will not function, and units would be produced more slowly. However, there is the option from the Second Tiberium War and beyond for commanders to shut off certain power consuming structures, thereby saving electricity until more power plants may be constructed. The Scrin, who invaded Earth in the latter half of the Third Tiberium War, also have their own power plant which runs on Tiberium and can be upgraded with fusion reactors.


Join the Global defense Initiative
Global Defense Initiative First Tiberium War Arsenal
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Infantry Minigunner · Rocket infantry · Grenadier · Engineer · Commando
Vehicles M113 APC · M998 Humvee · M1 Abrams · Mobile Construction Vehicle · Harvester ·
M270 MRLS · X-66 Mammoth tank
Aircraft ORCA Assault Craft · YF-23 Black Widow · CH-47 Chinook · CH-46 Sea Knight ·
A-10 Thunderbolt II · C-130 Hercules · F-18 Super Hornet
Vessels Aircraft carrier · Gunboat · Hovercraft
Join the cause of Nod!
Brotherhood of Nod First Tiberium War Arsenal
Ascend!
Infantry Minigunner · Rocket infantry · Flamethrower infantry · Engineer · Commando
Vehicles Armored Personnel Carrier · Nod buggy · Recon Bike · M2 Bradley · Mobile Construction Vehicle · Harvester · SSM launcher · M110 · G6 Howitzer · Stealth tank · Devil's Tongue flame tank · Cargo truck
Aircraft Apache · F-22 Raptor · CH-47 Chinook · CH-46 Sea Knight · RAH-66 Comanche · C-130 Hercules
Vessels Nod submarine · Nod freighter
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