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Power plant (Tiberium)

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See more uses see: power plant

Power plants are the basic field deployable power production structures. Insufficient power slowed production and disabled base defenses and radar.

History

First Tiberium War

GDI and Nod used similar power plant designs during the First Tiberium War. The design centered around a large cooling tower. Both factions also used the larger and higher capacity advanced power plant.

Second Tiberium War

Power plant diversified for the Second Tiberium War. Nod had a normal nuclear power plant, whereas GDI had a power plant that could be upgraded with power turbines to increase its output. However, Nod could build advanced power plants which, at the expense of space, could produce much more power than the normal power plant could.

Third Tiberium War

In the Third Tiberium War, both sides upgraded the designs which varied greatly. GDI moved on to utilise plants that generated clean, efficient power and could be upgraded with advanced power turbines, similar in design to those from the Second Tiberium War while Nod decided to use plants that generated power from Tiberium and could be upgraded with liquid Tiberium cores. Both the GDI and Nod have some power consuming buildings, such as Technology Centers and, for Nod, Obelisk of Light, while GDI had the Sonic emitter. If a base ever runs out of power, certain buildings will not function, and units would be produced more slowly. However, there is the option from the Second Tiberium War and beyond for commanders to shut off certain power consuming structures, thereby saving electricity until more power plants may be constructed. The Scrin, who invaded Earth in the latter half of the Third Tiberium War, also have their own power plant, called reactor, which runs on Tiberium and can be upgraded with fusion reactors.

Game Unit

Command & Conquer: Tiberian Dawn

Command & Conquer: Tiberian Sun

GDI Power plant (TW2)
Gdipwrplant 2
Structure
Affiliation

GDI

Role
  • Base structure
  • Supply energy for the base
Properties
Hit points

750

Armour type

Wood

Production
Cost

300

Combat
Sight range

4

Function
Add-ons

power turbine

Power

+100

Allows

power turbine, Barracks

Nod Power plant (TW2)
Structure
Affiliation

Nod

Role
  • Base structure
  • Supply energy for the base
Properties
Hit points

750

Armour type

Wood

Production
Cost

300

Combat
Sight range

4

Function
Power

+100

Allows

Hand of Nod

Command & Conquer 3: Tiberium Wars

Power Plant
GDI Power Plant TW1
A GDI Power Plant circa TW3
Structure
Affiliation

All

Role

Power generation

Protection

Light

Production
Cost

300 $ later 700 to 800


CNC1 GDI Emblem Global Defense Initiative First Tiberium War Arsenal CNC1 GDI Emblem
CNC1 Nod Emblem Brotherhood of Nod First Tiberium War Arsenal CNC1 Nod Emblem
GDI Logo 2030 Global Defense Initiative Second Tiberium War Arsenal GDI Logo 2030
Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo
GDI icon test Global Defense Initiative Third Tiberium War Arsenal GDI icon test
CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo
CNCTW Scrin Emblem Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem

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