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Prism tank (Red Alert 2)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Prism Tank
Prism TankRA2
Unit
Affiliation

Allies

Role

Support tank
Artillery unit

Armament

Comet Prism weapon

Protection

Ultra Light

Tier

3

Tech level

8

Properties
Hit points

150

Armour type

Light

Production
Cost

$1200

Build time

0:48

Produced by

Allied War Factory

Requires

Allied Battle Lab

Combat
Ground attack

100 (150 when elite) (CometWH)

Cooldown

100

Speed

4

Attack range

10

Sight range

8

Function
Elite upgrade

Increased strength, firepower, rate of fire, self-healing

It's Einstein's Prism tech on wheels. The boys at the lab call it a Prism Tank. Careful not to burn yourself!
- Eva
RA2 Prism Tank Icons
RA2 Prism Tank Veteran Icons

The Prism tank was the Allies' anti-structure artillery unit composed of a Prism cannon mounted on a large tank chassis. It was seen during the Third World War and the Psychic Dominator Disaster.

Description

Intensifying light trajectory!
- Prism Tank preparing to attack

Physically, it looks like an oversized tank - while Grizzlies of this period tended to have a very low profile, allowing greater protection, Prism tanks have smooth chassis reminiscent of those of armored personnel carriers, including the IFV. The weapon and power systems take up most of the extra space this chassis design provides. The weapon itself has an extreme range (though not as extensive as that provided by V3s and Dreadnought missiles, but missiles fired by those can be shot down) and tendency to have a dispersed beam - basically the beam diffracts off of targets, causing secondary beams that fly out in all directions, but with an extremely short range. Particularly in the case of highly seasoned Prism Tanks, these secondary beams can be extremely powerful.

Interestingly enough, both the Prism towers and Prism tanks can fully operate even at dusk and midnight.

Deployment history

The Prism tank was developed by Professor Albert Einstein, who based the artillery unit off the designs of the Prism Tower base defense structure. It was first deployed by the Allies in 'Operation: Free Gateway' after Special Agent Tanya destroyed the Psychic Beacon in St. Louis. In that operation, the Prism Tank made short work of the Soviet base and the Allies quickly recaptured the city. The Prism Tank was available for use by the Allies for the rest of the Third World War. A squad of Prism Tanks were teleported by the Chronosphere into Moscow to support the Allied assault on the Kremlin.


RA2Sovietlogo The following is based on the Soviet campaign for Red Alert 2 and some details might contradict canon.

In the Soviet campaign, Prism Tanks are Chronoed into the Ural Mountains to destroy a Soviet battle lab that was researching the Apocalypse tank. Prism Tanks were last seen in Point Hope, Alaska to ward off the Soviet offensive of the last Allied base in the world.

Prism tanks were also utilized during the Psychic Dominator Disaster.

Usage and Counters

Prism Blast

Prism Tanks destroying a Soviet Nuclear Silo.

Prism Tanks Moscow

Prism Tanks prepare to ignite St. Basil's Cathedral

Panels charged.
- Prism tank ready to attack

This powerful Allied tank uses a weapon similar to the Allied Prism Tower. The powerful and deadly beam of light launched from the Prism Tank’s cannon radiates from the target to hit other nearby enemies, allowing this vehicle to single-handedly destroy entire groups of enemy units. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as an entire army of basic infantry units. The range of dispersal depends on how close the Prism Tank is to its initial target.

Prism tanks' major disadvantages are its light armor, low rate of fire and low damage against heavy armor.

Prism tanks cannot target air units.

Prism Tanks are highly effective against both infantry and structures, and better yet, had sufficient range and power to act as a siege unit, even against heavily fortified enemy bases. A single elite prism tank can decimate a Soviet infantry division. In a group, Prism tanks can be extremely powerful. A small group of prism tanks could easily lay waste to an undefended base. Three or four could destroy an Apocalypse Tank. A group of twelve or more prism tanks can overcome just about any land opposition.

Unfortunately, the prism beams cannot be combined into a more powerful blast like their tower-mounted "cousins". In addition, although the beams are devastating, they have a slow rate of fire. It also suffers from light armor and a lack of anti-air defenses. A single volley from an Apocalypse tank is enough to completely destroy a prism tank. Armored tanks (in sufficient quantity), air units and often V3 Rocket Launchers are therefore good counters against these vehicles. Even War Miners, with their heavy armor, can be a threat to it. It is wise to escort Prism Tanks with Grizzly Tanks and IFVs. The Prism trajectories is straight, so the tank is more effective in flat terrain. If the prism tank encounters enemy in higher terrain it will manoeuvre to gain a line of sight with the enemy. This can be dangerous as the tank may have to move closer to its target; negating its long range and putting it at risk due to its light armor.

Due to the Prism tank's very weak armor, some people find it useful to use Grizzly or Mirage tanks as a distracting unit or "meat shield" in order to draw fire away from them.

Prism tank rushes are extremely difficult to deal with in RA2 except by a counter-rush; but if Prism Tanks are sufficiently massed and well-protected by other units, it may be impossible to get close enough to even fire the one shot needed to take out their weak armor. Unlike V3 rocket attacks, Prism "artillery" blasts cannot be shot down by flak.

When attacking units, be careful to ensure that they won't get into a clump as they come into range of the Prism tank, because Prism tanks will destroy the group very quickly.

However, in Yuri's Revenge new Soviet technologies provide an easy counter to what was once the backbone of Allied land warfare: Siege Choppers organized into hunter-packs of 4-5 can quickly intercept and destroy Prism tanks. Undeployed and in the air, the Siege Chopper's machine gun is normally not useful against more than infantry, but the Prism Tank's eggshell-thin armor is so weak that a handful of Siege Choppers can easily take them out. This, in turn, will provoke Allied commanders to protect their Prism Tanks with IFV's for anti-air cover, but this will make what was once a conventional attack now very expensive. Yuri's Floating Discs were also deadly against them, and had sufficient armor to survive several anti-air attacks should there be any.

Aftermath

After the events of the Psychic Dominator Disaster, the Prism Tanks continued to serve the Allied forces. After the conflict, a new model of the Prism tank was developed and put into production.

This model was given better armour and stronger firepower, followed by a new look that made it more similar to the Mirage tank (which was not produced at the time) rather than the old Prism tank. It could outrange Tesla coils and also deal considerable damage to Soviet tanks. It was the most powerful Allied ground unit.

However, the occurances of the Post-war Crisis, along with the preceding wars involving the Allies and the Soviets, have been reversed. During the War of the Three Powers, the Prism tank was replaced by the new Mirage Tank that was armed with a Spectrum turret, similarly used as the Prism technology in the Third World War. Its role of a siege unit was taken by the Athena cannon.

Assessment

Pros

  • Can destroy statues in 2 hits.
  • Very effective against infantry and structures.
  • Can destroy light armored units very easily such as IFVs, Mirage Tanks, Terror Drones, V3 Rocket Launcher, Gattling Tanks, Chaos Drones and Magnetrons.
  • Outranges all base defenses except Grand Cannons.
  • Outranges most units except Siege Chopper.
  • Prism Tanks shoot a long-range explosive beam of light every 1 1/2 seconds which deal devastating splash damage to every unit within a small radius of the impact point. Their splash damage, combined with their long range, make them deadly weapons against large groups of weaker enemies such as entire army of basic infantry units. However, its damage is relatively weak against armored units like heavy tanks.
  • Can shoot over Walls.
  • Prism blasts cannot be shot down by AA defense unlike V3 rocket attacks.
  • Prism Tanks have no blind spot unlike V3 Rocket Launchers.
  • If in Elite status combined with Firepower upgrade crates, Prism Tanks can even take out advanced base defenses (Prism Towers, Tesla Coils, Psychic Towers) in 1 shot or a whole base in less than a minute along with its infantry and vehicles.

Cons

  • Only ground artillery unit that requires the Battle Lab.
  • More expensive than the V3 Rocket Launcher ($1200).
  • Slow-moving.
  • Vulnerable to mind-control and radiation.
  • Very weak armour.
  • Cannot attack aircraft.
  • Weak against heavy tanks.

Selected Quotes

Note: If Yuri's Revenge is not installed, this unit will use quotes from the Grizzly battle tank.

Prism tank in order, sir
- When selected
Dioptic manifold clear
- When selected
Lens shifters in working position
- When selected
Prism sensors stable
- When selected
Panels charged
- When selected
Compensating for terrain flux
- When moving
Estimating distorsion error
- When moving
Positional data recieved
- When moving
New coordinates processed
- When moving
Readjusting stabilizers
- When moving
Magnifiers activated
- When ordered to attack
Calculating reflection arcs
- When ordered to attack
Resolving target coordinates
- When ordered to attack
Intensifying light trajectory!
- When ordered to attack
Focusing light energy
- When ordered to attack

Gallery

Trivia

Zsu23 model was used for Alpha icon.

RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo
Sheppard Tanks Sheppard

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