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Battle Lab

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(Redirected from RA2:Battle Lab)
Allied/Soviet/Yuri Battle Lab (GWWIII)
Unit
Affiliation
Role

Allow deployment of advanced units

Properties
Armor type

Medium

The Battle Lab was an improved Technology Center, allowing commanders to pursue the research and development of advanced units and structures. It could preform computer simulations allowing much better theorizing of possible technological developments involving warfare. It cost $2000 to build one and required a fair amount of power. The units that it reasearched and developed for were given upgrades and more parts

In the conflict with Yuri Battle Labs also could create a Force Field on any building, although it channeled these fields through the bases power system which would leave the base without power for a short time thus this was usually a last resort, usually only used to defend against superweapons.

Contents

[edit] Allied Battle Lab

The Allied Battle Lab provided equipment for:

[edit] Soviet Battle Lab

The Soviet Battle Lab provided parts for:

[edit] Yuri Battle Lab

Yuri's Battle Lab provided parts for:

[edit] Infiltration

A Battle Lab holds large amount of data regarding a faction's technological research. If a spy can infiltrate a Battle Lab, he or she is able to extract some of that data, giving the commander access to a new unit which utilised a fusion of both sides' technology.

A list of units acquired when a spy infiltrates a Battle Lab is as follows:

Chrono Commando (GWWIII):

  • Requires Allied Barracks. Gain control of a Spy to infiltrate an Allied Battle Lab.

Chrono Commando (Psychic Dominator Disaster):

  • Requires any Barracks. Gain control of a Spy to infiltrate an Allied Battle Lab.

Chrono Ivan (GWWIII):

  • Requires Soviet Barracks. Gain control of a Spy to infiltrate an Allied Battle Lab.

Chrono Ivan (Psychic Dominator Disaster):

  • Requires any Barracks. Gain control of a Spy to infiltrate a Soviet Battle Lab.

Psychic Commando (GWWIII):

  • Requires Allied Barracks. Gain control of a Spy to infiltrate a Soviet Battle Lab.

Psychic Commando (Psychic Dominator Disaster):

  • Requires any Barracks. Gain control of a Spy to infiltrate a Yuri Battle Lab.

Yuri Prime (only available in GWWIII):

  • Requires Soviet Barracks. Gain control of a Spy to infiltrate a Soviet Battle Lab.

[edit] World War III

Soviet Battle Lab (WWIII)
Unit
Affiliation

Soviets

Role

Allow deployment of advanced units

Properties
Armor type

Medium

Battle Labs still exists in this Timeline, however with the exception of the Soviet Battle Lab they are known by different names, with slightly different functions.

The Soviet Battle Lab functions as it did during GWWIII. It is very expensive and consumes a lot of power. The Soviet Battle Lab Provided Parts for:

The Empire of the Rising Sun has the Mainframe Structure which allows Instant Dojos, Mecha Bays and Imperial Docks to reach Tier 3, as well as allows access to Superweapons

The Allies can build the Defense Bureau, which is needed to build Tier 3 base defences and superweapons. However, to build advanced units, such as Mirage Tanks and Aircraft Carriers, the Allied commander must upgrade their Construction Yard or Command Hub.

Allied Great World War III Arsenal
Soviet Great World War III Arsenal
Yuri Great World War III Arsenal
Soviet World War III Arsenal
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