From Command and Conquer Wiki
- For other uses see: construction yard.
The construction yard was the foundation structure for field bases during the World Wars. Once unpacked from a mobile construction vehicle, the yard constructed additional structures on site.Core
[edit] History
[edit] Second World War
Construction yards and MCVs were used widely during the Second World War. The Allies and Soviets used similar designs. Generally the construction yard completed all components before construction of the final structure began at the desired location.
[edit] Third World War (First and Second Iterations)
Opposed to the Second World War, there was a proliferation of construction yard designs leading up to the Third World War although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction lines, or queues. The main queue constructed most production buildings, refineries, and support structures, while the armory queue handled base defenses and super-weapons.
Yuri's force also developed a construction yard. Their existence remained a secret until Allied forces traveled back in time to the beginning of the war to pre-empt the "Psychic Dominator Disaster". It's claw floated in the air when it was in use suggesting it was operated by telekinesis, but beyond this it functioned identically to other construction yards.
(In Multiplayer and Skirmish games, an option could be selected to allow Construction Yards to repack into MCVs.)
[edit] Third World War (Third Iteration)
Timeline manipulation by Anatoly Cherdenko also altered the circumstances surrounding the MCV. The widespread adoption of the construction yard and MCV concept occurred only prior to the Third, and not the Second, World War. Construction yards of this era could redeploy as MCV's as required. They also possessed two queues like the Construction Yards of the first and second iterations.
[edit] Allies
The Allied yard functioned similarly to those of the other time-lines. The construction yard generally completed all components before structure assembly began at the desired site. If structures needed to be built outside of the base Command Hubs could be deployed.
The yard leveraged existing Standardized Production Assembly Module (SPAM) technology. SPAM had existed for at least a decade and was already used to assembled munitions in the field. A more revolutionary aspect was the integration of Virtually Operated Industrial Production (VOIP) which allowed production of advanced munitions.
A new impotent aspect of the Construction yard was providing "Clearance". Clearance is separated into the two levels, Heightened Clearance and Max Clearance. These most first be purchased by a Commander. Clearance for production structures was given to the area immediately around a yard allowing for higher tier united to be produced by said structures. Clearance for areas well beyond the immediate confines of a field base was done by establishing Command Hubs.
[edit] Soviet
The Soviet yard employed modules but relied on manual labor. Components completed at the yard were immediately moved and consumed at the construction site. These structures were vulnerable to attack while under construction. Like with the Allies, the Soviets also deployed Command Hubs to produce buildings outside of their base.
The Soviet Construction Yard can also build Crusher Cranes, which can then produce buildings just like the construction yard, which allows Soviet bases to be built faster. This also makes the loss of a construction yard less of a critical blow.
[edit] Empire of the Rising Sun
The Empire of the Rising Sun does not follow any of the traditional building techniques seen in the previous conflicts. Rather then construct actual buildings, the Empire's Construction Yard produces units called "Nano Cores", which function similar to the MCV, unpacking into the base structures. Also like the MCV, the Nano Cores are able to unpack anywhere on the map without being restricted to being close to another building. However, this advantage also comes with a drawback, as the Nano Cores have weak armor and no way to defend themselves from enemy units.
Additionally, if one captures an Allied or Soviet construction yard, because Imperial structures, even the Construction Yard, do not provide much building space around them, it is sometimes nearly impossible to place other Soviet or Allied buildings.
[edit] Game Unit
[edit] Command & Conquer: Red Alert
Allied Construction Yard
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| Affiliation
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| Role
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Base construction
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| Produced by
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| Produces
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Soviet Construction Yard
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| Affiliation
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| Role
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Base construction
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| Produced by
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| Produces
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[edit] Command & Conquer: Red Alert 2
Allied Construction Yard
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| Affiliation
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| Role
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Base construction
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| Hit points
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1000
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| Armor type
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Concrete
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| Cost
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3000
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| Produced by
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| Sight range
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8
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| Power
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0
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| Produces
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Main Queue
Armory Queue
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Soviet Construction Yard
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| Affiliation
|
|
| Role
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Base construction
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| Hit points
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1000
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| Armor type
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Concrete
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| Cost
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3000
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| Produced by
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|
| Sight range
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8
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| Power
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0
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| Produces
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Main Queue
Armory Queue
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Yuri Construction Yard
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| Affiliation
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| Role
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Base construction
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| Hit points
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1000
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| Armor type
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Concrete
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| Cost
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3000
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| Produced by
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| Sight range
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10
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| Power
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0
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| Produces
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Main Queue
Armory Queue
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[edit] Command & Conquer: Red Alert 3
Allied Construction Yard
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| Affiliation
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| Role
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Base construction
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| Produced by
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| Produces
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Main Queue
Armory Queue
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Soviet Construction Yard
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| Affiliation
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| Role
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Base construction
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| Produced by
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| Produces
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Main Queue
Armory Queue
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Empire of the Rising Sun Construction Yard
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| Affiliation
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| Role
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Base construction
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| Produced by
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| Produces
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Main Queue
Armory Queue
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