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Ravager

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Ravager
  • Basic
  • Upgrade with Blue Shards
Unit
Affiliation

CNCTW Scrin Emblem Scrin
CNCKW Reaper-17 logo Reaper-17
CNCKW Traveler-59 Logo Traveler-59

Role

Elite Infantry

Armament

Tiberium shards

Tier

2

Properties
Hit points

300 per squad member

Armor type

Light (20% Cannon, 20% Rocket, 100% Grenade, 50% Gun,90 % Sniper)

Production
Cost

1200

Build time

0:12

Produced by

Portal

Requires

Stasis Chamber, Nerve Center

Combat
Squad size

3

Ground attack

100 (Gun) with 225% scalar against vehicles, 75% scalar against structures; 3 shot clip

Cooldown

0.6 seconds to fire a clip, 0.7 seconds pre-attack delay, 1.3 seconds to reload clip

Speed

75

Attack range

250

Function
Upgrades

CNCKW Blue Shards Cameo Blue Shards (R17 only)
CNCKW Advanced Articulators Cameo Advanced Articulator (T59 only)

Abilities

CNCKW Tiberium Agitation Cameo Tiberium Agitation

CNCKW Ravager Cameo
KW Ravager Symbol

The Ravager is a form of elite assault "infantry" used by the Scrin. Hurling lethal shards of green Tiberium, they can defeat most infantry, while their Tiberium Agitation ability wreaks havoc on opposing economies by detonating Tiberium-based objects such as Harvesters. Like all Scrin infantry, they heal in Tiberium.

BackgroundEdit

These creatures are quadrupedal biomechanical constructs, that literally have green Tiberium crystals growing on them. They have been reported to be one of fastest Scrin units encountered to date. The Ravager attacks by flinging Tiberium shards at its target in a manner similar to Canis tiberius. It has also been confirmed to have the ability to detonate Tiberium via a reaction similar to that caused by Nod's Catalyst missile.

Ravager units of Reaper-17 can be upgraded with better weaponry. Traveler-59 is able to upgrade their Ravager's with advanced articulators, increasing its speed to the point it can outrun most vehicles and infantry.

AbilitiesEdit

CNCKW Tiberium Agitation Cameo
Tiberium Agitation By disrupting the crystalline material at its very source, Ravagers can cause entities containing Tiberium or heavily Tiberium-based objects to suffer severe damage. Tiberium Agitation has a range of 375 and a cooldown of 45 seconds. Targets with no Tiberium stored inside of them, such as empty Harvesters or Refineries, only take 50% damage. Possible targets include Refineries, Silos, Nod Power Plants, Mechapedes, Harvesters, Corrupters, Tiberium Troopers and only Reaper-17's Tripods and Devourer Tanks (Ctrl+A).

UpgradesEdit

CNCKW Blue Shards Cameo
Blue Shards Blue Shards enhance Ravagers with additional firepower. Their attack rate and range remain unchanged (Ctrl+D). Purchasable at Reaper-17 Technology Assembler for $2000 and takes 1:00 to research.
CNCKW Advanced Articulators Cameo
Advanced articulators Add 85% speed to Shock trooper when upgraded (Ctrl+A). Purchasable at Traveler-59 Stasis Chamber for $1000 and takes 0:30 to research.

In-gameEdit

Ravagers come in squads of three, and are thus vulnerable to snipers. They are also unable to garrison buildings and their shards are only effective against light vehicles and infantry. Their Tiberium Agitation ability, however, is a very considerable threat and a few of them could easily cripple a base's economy. The ability also seems to work on any unit that contains Tiberium, even hostile Scrin units, with devastating effects.

Ravagers can be considered to be broadly equivalent to Nod's Shadow Teams.

AssessmentEdit

ProsEdit

  • Deadly against infantry and light vehicles.
  • Dangerous in large numbers.
  • Like all Scrin infantry, can be healed by Corrupters (or Mechapede Toxin segments) and in Tiberium Fields.
  • With the advanced articulators Upgrade, it gets a substantial speed boost, making it even better at hit-and-run attacks.
  • In large groups can decimate Zone Troopers and Raider Squads.
  • Blue shards upgrade increases damage and rate of fire dramatically.
  • Their Tiberium Agitation ability can quickly cripple base economies, and is effective against most
    Scrin units and buildings.

ConsEdit

  • Almost useless against heavy vehicles and structures.
  • Can't hit Aircraft.
  • Small squad size (three units per squad) makes them vulnerable to snipers.
  • Vulnerable to dedicated anti-infantry such as Black Hand troops and APCs.
  • Advanced Base Defenses easily dispatch them.
  • Must stand still in order to fire.
  • Cannot detect stealth.
  • Cannot garrison buildings.
  • One squad can lose to just 2 Militant squads (Nod's cheapest and most basic unit).

GalleryEdit

CNCTW Scrin Emblem Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem

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