Reaper Tripod
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| Reaper Tripod | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Heavy assault walker |
| Armament |
Three beam cannons
|
| Tier |
3 |
| Properties | |
| Shields |
Forcefield (if upgraded) |
| Armor type |
Heavy |
| Amphibious |
No |
| Production | |
| Cost |
3000 |
| Build time |
0:30 |
| Produced by | |
| Requires | |
| Combat | |
| Ground attack |
Beam cannons |
| Air attack |
None |
| Function | |
| Upgrades | |
| Abilities |
Conversion beams, can crush vehicles |
The Scrin sect Reaper-17 uses its own advanced Tripod variant called the Reaper Tripod. This unit is a mutation of the Annihilator Tripod, a result of the Reaper's excessive Tiberium infusions. The Reaper Tripod eclipses the normal Annihilator due to its ability to absorb Tiberium to enhance its conversion beams, similar to the Devourer Tank. This weapon can be upgraded with Conversion Reserves to accommodate more Tiberium.
Assessment
Edit
Pros:
- Can outrange even MARVs
- Powerful
- Heavily Armoured
- Unlike Annihilators, it can use Tiberium to charge its weapons
- It has EMP weapons at close range
- It is effective at guarding Tiberium Fields from most enemy ground units (you may need to throw in a few shard walkers to ensure no air units threaten your harvesters)
- In groups its combination of EMP weapons and Lasers are effective against the Epic Units
- Have Forcefields with upgrade
- Can crush smaller vehicles
Cons:
- They are expensive (3000 credits)
- Vulnerable against Commandos
- Defenseless against aircraft
- Swarms of Anti Armour Infantry are a problem
- Slow
- Charging drying-out conversion beams in the middle of an attack can be a bother
- Reaper leaves a husk allowing Engineers to use the tri-pod against it's creator
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