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Reckoner (Tiberium Wars)

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Reckoner
Unit
Affiliation

Nod

Role

APC/Bunker

Properties
Armor type

Heavy

Production
Cost

900

Build time

0:09

Function
Upgrades

Dozer Blades

Abilities

Deploys into a bunker.

Notes

Garrisoned infantry cannot fire out of the Reckoner until it deploys. While moving, the Reckoner can house two squads, while deployed, it can house three.

They'll have to reckon with me!
- Overheard from a Reckoner operator.

A useful element of the Nod armed forces, the Reckoner is a troop transport unit, much like the GDI Guardian Advanced APC. However, unlike its counterpart, it is half-tracked, more heavily armored and is capable of permanently deploying into a frontline battle bunker. When the Reckoner receives too much damage, the unit will automatically deploy, transforming into a bunker.

However, it cannot be packed again once the Reckoner is deployed, so the decision to deploy must be considered beforehand. Prior to deployment, the two infantry squads within cannot fire their weapons, and the Reckoner is unarmed, quite useless for direct assault (with the exception of optional dozer blades). Once deployed, however, the Reckoner unpacks into a bunker, gaining enough space for a third squad to occupy it, and all three squads inside the Reckoner can fire out of its hull. Also, it can't be clear-garrisoned, means that all troops garrisoned inside the Reckoner will be absolutely safe from being pulled-out instantly by Buzzers, Grenadier Squad, Black Hand, Corrupter, Advanced Flame Tank, or even Purifiers. But there is one weaknesses when using a deployed Reckoner. If the deployed Reckoner with infantry squad garrisoned is destroyed, the squad will also be killed (same as the GDI APC, and unlike Garrisonable Structures).

Note that it is too heavy to be carried by the Carryall, unlike the lighter GDI APC.

The Reckoner is the best choice for transporting Nod Soldiers (especially Saboteurs) across the battlefield instead of Call for Transport, because of the Reckoner's speed and armor make it can survive longer than the slow and vulnerable Nod Carryall.

[edit] References


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