|This article is about the Kane's Wrath burrowing vehicle.|
Heavy (100% Cannon, 75% Rocket, 50% Grenade, 55% Gun, 1% Sniper)
Garrisoned infantry cannot fire out of the Reckoner until it deploys. While moving, the Reckoner can house two squads, while deployed, it can house three. The Reckoner can be promoted.
|“|| They'll have to reckon with me!|
- Overheard from a Reckoner operator.
An useful element of the Nod armed forces, the Reckoner is a troop transport unit, much like the GDI Guardian APC. However, unlike its counterpart, it is half-tracked, more heavily armored, has a larger transport capacity and is capable of permanently deploying into a frontline battle bunker. When the Reckoner receives too much damage, the unit will automatically deploy, transforming into a bunker.
However, it cannot be repacked once the Reckoner is deployed, so the decision to deploy must be considered beforehand. Prior to deployment, the two infantry squads within cannot fire their weapons, and the Reckoner is unarmed, quite useless for direct assault (with the exception of optional Dozer Blades). Once deployed, however, the Reckoner unpacks into a bunker, gaining enough space for a third squad to occupy it, and all three squads inside the Reckoner can fire out of its hull.
|Deploy||The Reckoner transforms into a stationary bunker, gaining a third garrison slot. Infantry can now fire out of the Reckoner. The Reckoner gains an additional 1500 hit points added to its pre-existing total. All damage taken by a bunkered Reckoner is reduced by 75% (Ctrl+S).|
|Drop Off||Orders infantry units to exit the Reckoner at the designated location (Ctrl+A).|
|Dozer blades||Dozer Blades provide Reckoners with an immunity to mines, as well as a 15% armor increase and the ability to crush heavy infantry (Ctrl+A).||Purchasable at any Operations Center for a cost of $2000 and takes 1:00 to research.|
It can not be ungarrisoned, meaning that all troops inside the Reckoner will be absolutely safe from being expelled instantly by Buzzers, Grenadier Squads, Black Hand troopers, Corrupters, Flame tanks or even Purifiers. When a deployed Reckoner is destroyed, all of its garrisoned infantry are also killed (similar to the GDI Guardian APC and unlike Garrisonable Structures). The deployed Reckoner can take around 3-5 hits from a Storm Column, which makes it one of the best Nod units to attack it, depending on the garrisoned infantry. As a mixed blessing, the deployed Reckoner is not considered a structure, meaning it cannot be repaired like other defenses, but if deployed near a War Factory, it will be automatically repaired. When three are positioned near a War Factory with two rocket infnatry and a single regular infantry in each one, they make an extremely effective defense against all but artillery. Even epic units can take heavy damage if the infantry are of heroic veterancy.
With the Dozer blades upgrade, the Reckoner will be able to clear mines and crush heavy infantry, such as zone troopers. It also gains veterancy quite quickly when forced to run over infantry, capable of getting heroic after running over only a few squads, thus enabling a Reckoner to be placed far from a war factory, or if used by regular Nod or Marked of Kane, can be stealthed and placed in a position where it impedes enemy movement.
The Reckoner is the best choice for transporting Nod Soldiers (especially saboteurs) across the battlefield instead of Call for Transport, because of the Reckoner's speed and armor make it can survive longer than the slow and vulnerable Nod Carryall. However, it cannot traverse over difficult terrain such as cliffs and chasms.
Note that the Reckoner can be crushed by heavy walkers or tanks, as well as Epic Units.
- The reckoning has come!
- Reckoner here!
- Ready to go!
- They'll have to reckon with me!
- It's reckoning time!
- A force to reckon with!
- Armed and ready!
- Reckoner here!
- Wheels of steel!
- Let's hit the road!
- Moving out!
- Moving in the front!
- No one will stop me!
- On my way!
- Protecting Kane's servants!
- Reckoner on the move!
- Taking position!
- We're on the move!
- Here we go!
- Let's hit the front!
- Final destination!
- Last stop!
- End of the line!
- Under fire!
- We're taking a pounding!
- Can't take much more of this!
- We're taking fire!
- I'm not enjoying this!
- Let's get outta here!
- Need support!
- Returning to base!