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Command & Conquer: Red Alert 3: Uprising

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25px-Disambig For the standalone Xbox 360/Playstation 3 release, see Command & Conquer: Red Alert 3: Commander's Challenge.
RA3UprisingPack
Command & Conquer:
Red Alert 3: Uprising
DeveloperEA Los Angeles
PublisherElectronic Arts
DistributorEA (Origin)
Valve (Steam)
DesignerEA Games
SeriesRed Alert Universe
Version1.0
GenreReal time strategy
EngineRNA
ModesSingleplayer, Commanders Challenge
RatingsESRB: T

PEGI:16+

PlatformsPC
RequirementsDoes not require the original Red Alert 3 to play
OS – Windows XP SP2, Windows Vista/7 (32-bit)

CPU – any Intel Core Duo machine;
XP: Intel Pentium 4 2.2 GHz or better, AMD Athlon XP 2100+ or better
Vista: Intel Pentium 4 2.6 GHz or better, AMD Athlon XP 2800+ or better
RAM – 1 GB
Hard drive – at least 10 GB of free space
Disc Drive – 8x DVD or better
Video – DirectX 9.0c compatible video card
NVIDIA GeForce6800 or better, ATI Radeon X800 or better
Sound - DirectX 9.0c compatible sound card* (Yamaha Xwave 512 is not supported)
Internet connection required to install.

InputKeyboard, mouse

Command & Conquer Red Alert 3: Uprising is a single-player video game made by EA Los Angeles. It is a stand-alone expansion to Red Alert 3 and was only released for Microsoft Windows via digital distribution, but a variation of Uprising, called Red Alert 3: Commander's Challenge was released for Xbox 360 and Playstation 3 which only contains the Commander's Challenge (as the name suggests) and will still contain the new units but will not have the mini-campaigns and skirmishes. It features about 30 new maps for traditional skirmish, with many of these taking place in new environments. It does not contain any multiplayer elements such as cooperative or online play.

FeaturesEdit

Key Features

  • Four new campaigns - Battle your way through all-new campaigns featuring classic fast, furious, and fun C&C action. New stories and missions feature all three factions, plus experience a new twist with the first-ever C&C dungeon-crawler campaign!
  • Eleven deadly new over-the-top units - Conquer the world and crush your enemies with 12 new units from the Soviets, Allies, and Empire of the Rising Sun, such as the Cryo Legionnaire, the Steel Ronin, and the Desolator!
  • The biggest cast ever in a C&C expansion - Command & Conquer™'s trademark live-action videos return with new Hollywood stars in 30 more minutes of high-definition video. The most star-studded cast in videogame history just got even bigger!
  • Challenge the Commanders, conquer the world - Fight for world domination in the all-new Commander’s Challenge mode! Do you have what it takes to withstand the brutal onslaught and relentless taunting of the world’s toughest commanders? Find out as you attempt to conquer the world in 50 challenges featuring up to 30 hours of additional gameplay!
  • Ever wonder what is up with that strange psionic schoolgirl Yuriko? Play her campaign to learn more about her.

New CastEdit

AlliedEdit

Empire of the Rising SunEdit

SovietEdit

Returning CharactersEdit

From Red Alert 3, only nine characters from each faction has returned. Two of them are Allied, three are Soviets and four are Japanese. The characters from the last game are:

AlliedEdit

Empire of the Rising SunEdit

SovietEdit

DevelopmentEdit

GDI Engineer 2047
Prepping blueprints for expansion...
Command & Conquer: Red Alert 3: Uprising is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.

Game InformationEdit

Uprising adds four new mini-campaigns, new units to each faction and a "Commander's Challenge" mode. Of the four new campaigns, one is focused on Yuriko Omega, probably due to her lack of coverage on the original Red Alert 3. In the Commander's Challenge mode, a player challenges different commanders with different specialties. He starts out with a limited tech tree, but gains the ability to build more advanced units by defeating other Commanders.

CampaignEdit

After the events of the War of the Three Powers, which was won by the Allies, the Soviet leaders were imprisoned. The Empire of the Rising Sun faced the same fate, Tatsu becoming its new leader under supervision of the Allied forces. But tensions arise when the "Soviet Underground" (a clandestine group of Soviets led by Dasha Fedorovich) discover an Allied base ran by FutureTech on their territory. When the Allies decide to fight the remaining Imperial forces loyal to Emperor Yoshiro, Tatsu orders the cleansing of north Japan of occupational Soviet forces... The world is not safe yet, as a time of Uprising is about to begin...

Soviet perspectiveEdit

The Soviet perspective is about the "Soviet Underground", led by Dasha Fedorovich.

Fedorovich contacts the Commander and thanks him for joining their cause, and informs him that FutureTech had kidnapped three important Soviet scientists to help them on a secret project somewhere in Transylvania. After barely rescuing them (as FutureTech displayed one of their most devastating units, the Pacifier FAV), Fedorovich learns that FutureTech has a secret base in Mother Russia. As soon as the Commander steps in the base, Rupert Thornley, the President of the European Union, mocks him, telling him that his efforts will mean nothing when he activates the "Sigma Project". When the Commander is sent to a FutureTech facility hidden in the Yucatán, he discovers that the so-called "Sigma Project" is a new prototype of Chronosphere, named the "Sigma Harmonizer", a prototype superweapon that could freeze all Soviet units - a blow that could have been fatal for the Soviets. After a final struggle on Sigma Island, the Commander manages to defeat FutureTech and destroy the Sigma Harmonizer, exposing Thornley's plans to the rest of the world. Kelly Weaver, FutureTech representative, makes an appearance on TV, saying she had no idea of Thornley's personal implication on the Sigma Harmonizer project and his pretentions, but she assures FutureTech's main goal is the safety of the people, so to prevent more difficulties, she will be sending forces to reinforce FutureTech's installations.

Meanwhile, somewhere in the USSR, Fedorovich thanks the commander for his excellent job. The Allies are beginning to trust them, and they have sent their forces back to their territories. Now is the time, Fedorovich smiles, to rebuild a new, stronger, powerful Union of Soviet Socialist Republics!

Allied perspectiveEdit

The Allied Perspective is about the post-War situation in Japan, which is now under the rule of Tatsu, who was forced to cooperate with the Allies after his defeat in Tokyo. He is challenged by the remains of the Shogunate: Shinzo Nagama, Kenji Tenzai and Takara Sato, who gather their loyal forces and prepare them to combat the Allies and Tatsu's forces.

The situation on Japan is worsened with the uprising of the remaining Shogunate commanders, under the leadership of Shinzo Nagama, against Tatsu and the Allied forces. The Allies, after being informed by Tatsu that Shinzo is currently residing in his ancestral home, the Shin Iga Province, send a strike force under the command of the famous Allied commander to capture him with their Cryo technology. After taking care of Shinzo, Lt. Eva tells the commander that he has to take care of Kenji Tenzai. Tatsu warns the commander that Kenji might be loud-mouthed and somewhat of an arrogant person, but he is quite deadly and very intelligent. Nevertheless, the Allied commander proved to be victorious in the battle, disabling Kenji's Nanoswarm Hives and capturing him with the aid of Tanya and a couple of Cryo Legionaires. The last of his enemies was Takara Sato, who fell after a relatively short battle. The real battle took place seconds after her defeat, when the self-crowned Emperor Tatsu thanks the Allied commander for getting rid of his enemies in Japan. He believed this was the time to break free from Allied occupation and fulfill the true destiny of the Empire of the Rising Sun. After a very long and vicious battle against Tatsu's forces and his devastating Giga Fortresses, the Allied commander won the day. Tatsu leaves the battlefield, deeply shocked and affected by his defeat.

Lieutenant Eva thanks the commander, telling him that his victory had prevented a total uprising in Japan and the reunification of the Empire of the Rising Sun.

Imperial perspectiveEdit

The Empire Campaign is about Tatsu, who now rules Japan under the supervision of the Allies.

Tatsu faces serious problems, as northern Japan was conquered by some Soviet commanders. After sending his best commander to aid Kenji to expel the Soviet aggressors and General Oleg Vodnik from north Japan, Tatsu orders him to defend Oki Island, where the remains of his late father, Emperor Yoshiro, rest in peace. Tatsu is furious by the Allies' attitude, as they are doing nothing to help them against their common enemy, so he tells the commander to strike a small Allied outpost in the area and steal some vehicles from them, so he can use them in the following battle. After a long siege, the commander manages to push back and defeat the Soviet commander Nikolai Moskvin, putting an end to the Soviet invasion of Japan. The next step, Tatsu reveals, is to attack the USSR: Vladivostok must fall - again. The brilliant commander destroys General Oleg's base, but moments before attacking commander Moskvin, the Allies appear in the battlefield: commander Giles is there to stop "this little Uprising". Making use of his newest and most devastating weapon, the Giga Fortress, the Imperial commander destroys the Allied base (making Giles to flee away with his tail between his legs, like a capitalist dog) and Moskvin's base, thus destroying Vladivostok once again.

Tatsu thanks the commander, telling him that now all the waters of the Pacific Ocean belongs to the Empire of the Rising Sun, and that their naval forces were stronger than they were before the war. Soon, the Empire's Sun will rise again, and they will fulfill their true destiny!

Yuriko's perspectiveEdit

Surveillance data and recon photos received indicates that this expansion program will include Yuriko's perspective of her past life. It will first begin with an Imperial scientist - Dr. Shinji Shimada to be exact - kidnapping Yuriko to experiment on her in Shiro Sanitarium and will continue after several years, outlining how she escapes and develops using special computer terminals which allows her to use the full extent of her psionics, in addition to psionic guidance from her apparent "sister" Izumi. There is a possibility that it will continue on through the Uprising.

Later on, after the fall of the Empire in the War of the Three Powers, Yuriko found herself captive in an Allied maximum security detention facility, located in Guam, named "Camp Dakota". Only through Izumi and her psionic talents did she completely decimate it and escaped, releasing Soviet and Imperial forces captive here in the process. Out here, not even an Allied naval fleet can stop this PSI-Commando from being free.

In the end of this three-part journey, Yuriko returns to the reconstructed Sanitarium in order to settle the score with Dr. Shinji Shimada, the one directly responsible for dehumanizing her into the PSI-Commando she is now, and free Izumi, who has been guiding her during all this. But once freed, Yuriko was in for a rude awakening: sister turned against sister when Izumi thought she is more powerful than Yuriko is, resulting in a no-holds-barred psionic catfight that, in the end, resulted in Yuriko terminating Izumi.

Her current whereabouts are unknown. Soon after the total destruction of the Shiro Sanitarium, Yuriko disappeared into the Japanese countryside. However, with the death of Dr. Shimada and Izumi, it seems that Yuriko is content to fade into obscurity. She was last spotted by a hidden security camera approaching the outskirts of Tokyo. On the footage, it appears that Yuriko had finally learned to fully conceal her powers, and now looks forward to leading a normal life. There is but a single question: where does Yuriko go from here?

Only one thing is certain:

Time will tell. Sooner or later. Time will tell.

MissionsEdit

Soviet Campaign

Allied Campaign

Imperial Campaign

Yuriko's Campaign

New UnitsEdit

Soviet UnitsEdit

  • Reaper (Heavy anti-surface/anti-air walker. Can permanently transform into stationary Reaper Turret)
  • Grinder (Anti-surface armored vehicle)
  • Desolator (Red Alert 3) (Advanced anti-infantry infantry)
  • Mortar Cycle (Anti-surface/Light bombardment fast attack vehicle)

Allied UnitsEdit

Imperial UnitsEdit

  • Steel Ronin (Heavy anti-surface pilot-assisted robot)
  • Archer Maiden (Advanced anti-surface/anti-air infantry)
  • Giga-Fortress (Extremely powerful naval/air transformable anti-surface & anti-air/heavy bombardment unit)

Commander's ChallengeEdit

Not to be confused with Red Alert 3: Commander's Challenge.

Commander's Challenge is a set of missions with unique circumstances, and optional par times that must be reached for 100% completion. At the start of the mission, the player is given limited tech (mainly first tier tech for all three factions). As the player continues to defeat Commanders and complete challenges, they acquire more advanced technology. Unique circumstances include a battlefield constantly showered by orbital debris, two enemy commanders focused on attacking each other and having every unit (including aircraft)  shrunk. There are thirteen main missions and thirty-seven side missions. The side missions have been known to provide the commander with better tech. There are  50 missions known, some of which contain easter eggs.

Completion of most challenges will unlock new ones. Each main challenge unlocks the next main challenge and sometimes some new side challenges. The side challenges will unlock more side challenges until the end of the "path".

Missions Edit

(*) Not confirmed

Easter EggsEdit

  • Commander's Challenge "Number One Threat to America" features giant bears. The satirical television program The Colbert Report titular character, Stephen Colbert, consistently describes bears as the number one threat to the American way of life.
  • Commander's Challenge "Kill-A-Ton" contains a visual reference to the video game, Bioshock. Each enemy Desolator, resembling a Big Daddy, has a little girl in a pink dress following him. (The girl is a reused model of Yuriko's in the Shiro Sanitarium.)
  • Commander's Challenge "Your Gold Mine Has Collapsed" is a reference to Blizzard Entertainment's Warcraft-series; the phrase is used when a gold mine is depleted.
  • Commander's Challenge "Battle Royale" is played against three Imperial commanders. Battle Royale is a Japanese novel where a class of Japanese students are forced to fight each other to the death until only one is left alive. The novel has spawned other media interpretations.
  • Commander's Challenge "Ready To Roll Out" is a reference to Blizzard Entertainment's StarCraft-series. The mission features the Pacifier FAV, which resembles the StarCraft siege tank; the mission's name is also the phrase spoken by the siege tank when it is constructed.
  • Commander's Challenger "Gosh Darn Mongolians" is a reference to the South Park episode "Child Abduction is Not Funny"
  • Commander's Challenge "Superb Commander" might be a pun on the "Supreme Commander" Franchise
  • Future Warfare is a play-on of 'Modern Warfare', a first person shooter game.

Video Image GalleryEdit

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