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Applications-multimedia This article is written from a real world point of view.

Patch 1.11 for Command & Conquer: Red Alert 3 was released in June 2009, despite the changelog being mistakenly set to May 2009. This was the final patch that brought extensive changes, as patch 1.12 was merely a hotfix.

The downloadable patch executable includes all the patches that were released before it.

Changes[]

General[]

Balance Changes: Global[]

  • Garrison Range bonus reduced to 75% from 100%.
  • Walls and Structures no longer block line of sight while being constructed.
  • Parachute drop time increased.
  • Oil Derricks now explode when destroyed. Keep your distance.
  • Observation Post health increased to 10000 from 3000.
  • Due to the recent downturn in the global economy, all Super Weapons are now half price.
  • Anti-infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (Peacekeeper, Conscript, Imperial warrior) now reduced to 25% from 50%.
  • The Top Secret Protocols have been reordered for all three factions.

Balance Changes: By Faction[]

  • Allied Javelin soldier cost reduced to 300 from 400.
  • Allied Aircraft Carrier drone speed increased to 225 from 150.
  • Allied Aircraft Carrier drones no longer give large amounts of XP when killed.
  • Allied Aircraft Carrier reload time reduced to 10s from 15s.
  • Allied Assault destroyer Black Hole Armor bonus increased to 35% from 25%.
  • Allied Outpost now gains additional health when upgraded (25% per level).
  • Allied Athena cannon no longer requires line of sight to attack. It can fire over walls now!
  • Allied Cryocopter health reduced to 650 from 750.
  • Allied Chrono Rift cast delay reduced to 1s. Rift time changed to 5s, 10s, and 15s, depending.
  • Allied Defense bureau build time increased to 30s from 10s.
  • Special Agent Tanya Adams now requires the Defense Bureau to be built.
  • Allied Apollo Fighter heath increased to 300 from 250.
  • Allied Chronosphere now requires the Defense Bureau to be built.
  • Soviet Hammer tanks can no longer leech while moving.
  • Soviet Apocalypse Tank grinder damage halved.
  • Soviet Flak Trooper cost increased to 400 from 300.
  • Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.
  • Soviet Super Power Plant energy production reduced to 350 from 500.
  • Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.
  • Soviet Stingray health increased to 450 from 360.
  • Soviet Dreadnought missiles now scatter against units.
  • Soviet MiG Fighter health increased to 240 from 200.
  • Soviet Iron Curtain now requires the Battle Lab to be built.
  • Japan MCV build radius increased to facilitate wall building.
  • Japan Jet Tengu now much less deadly against each other in air form.
  • Japan Tsunami tank now auto-heals while its secondary ability is active.
  • Japan Honorable Discharge power no longer deals any friendly fire.
  • Japan King Oni health increased to 3000 from 2250.
  • Japan Emperor's Rage powers now limit the speed debuff to 75% for all levels.
  • Japan Wave-Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.
  • Japan Naginata cruiser Spread-Torpedo damage halved.
  • Japan Naginata Cruiser health reduced to 1200 from 1400.
  • Japan Shogun Battleship speed reduced to 50 from 75.
  • Japan Shogun Battleship cannons now properly scatter against other units.
  • Japan Shogun Battleship rate of fire now reduced by 40%.
  • Japan Point-Defense Drones now have an expiration time of 2 minutes.
  • Japan Final Squadron power damage reduced in accordance with the new power tree design.

Balance Changes: Vision[]

  • Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.
  • Allied Multigunner turret vision range increased to 310 from 300.
  • Allied Prism Tower vision range increased to 360 from 350.
  • Allied Hydrofoil vision range increased to 325 from 300.
  • Allied Javelin Soldier vision range increased to 200 from 175.
  • Allied Guardian Tank vision range in Target Painter mode increased.
  • Special Agent Tanya Adams' shroud clear range increased to 500 from 400.
  • Soviet Apocalypse Tank vision range in Harpoon mode increased.
  • Soviet Hammer Tank vision range in Leech mode increased.
  • Soviet Terror Drone vision range in Stasis Ray mode increased.
  • Soviet base defenses' vision ranges increased slightly.
  • Soviet Bullfrog vision range increased to 325 from 300.
  • Soviet commando vision range increased to 175 from 150.
  • Japan Sea-Wing vision range increased to 225 from 200.
  • Japan Tengu vision range increased to 225 from 200.
  • Japan commando vision range increased to 175 from 150.
  • Japan Commando shroud clear range increased to 500 from 400.

User Interface Enhancements[]

  • Players who choose random in online play will now have their faction hidden on the "escape" screen during the match.
  • The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).
  • Players who are not on your friends list can no longer whisper you while you're in a match.
  • Rally points can be reset on airfields by right clicking on the airfield while it is selected.
  • PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # (where # = distance in pixels, typically a number from 1 – 50).
  • Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.

Bug Fixes[]

  • EVA announcements will no longer play when a disguised spy enters your base.
  • Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on the radar).
  • Integrated several AI improvements from Red Alert 3: Uprising.
  • The Apoc Tank can no longer move while harpooning.
  • Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.
  • Fixed a bug that prevented units from attacking enemies with very low health.
  • Fixed a bug that allowed the Soviet Crusher crane to be captured by an engineer without the 3-second capture delay.
  • Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.
  • Fixed a bug that allowed the Mirage Tank and Tsunami Tank's secondary abilities to still function when under the effect of an Aircraft Carrier's blackout missile.
  • Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.
  • Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.
  • Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.
  • Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.
  • Chrono Swap no longer allows you to move non-amphibious units from land to water.
  • The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target.
  • While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.
  • Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a Terror Drone when killed by Tanya, as this would kill her instantly.
  • Desolator strikes and Chronospheres will no longer affect repair drones.
  • Time bombs can no longer be cast on walls.
  • Amphibious units may now be sent into a friendly Crusher Crane on land or at sea.
  • Structures that were under repair when captured will no longer be under repair for the new owner.
  • If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.
  • Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.
  • Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range.
  • Blocked an exploit that allowed unlimited camera zoom-out in online play.
  • Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.

Download mirrors[]

Command & Conquer official patches
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