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Rifle infantry

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RA1 GameiconCS GameiconAF Gameicon
RA1 GameiconCS GameiconAF Gameicon
Rifle infantry
CNCRA Rifle Infantry
Allied rifle infantry (right) and Soviet rifle infantry (left)
Unit
Affiliation

Allies
Soviets

Role

Basic infantry

Armament

M16 (Allies)
AK-47 (Soviets)
M1 Carbine (cameo image, game data)

Protection

N/A

Tier

1

Tech level

1

Properties
Hit points

50

Armour type

N/A

Production
Cost

$100

Produced by

Allied barracks
Soviet barracks

Combat
Ground attack

15 (SA)

Cooldown

20 frames

Speed

4

Attack range

3

Sight range

4

RA1 Rifle Infantry Icons
CNCRA Minigunner Low Res Cameo

Rifle infantry are the basic light infantry of the Allied and Soviet armies in Red Alert 1.

Background

As basic infantry, riflemen often take the brunt of an assault. They are armed with assault rifles that just entered widespread use at the beginning of the war (AK-47 in the Soviet Union and the M16 among the Allies) and usually don't wear much protection - usually only fatigues and steel helmets.

Game unit

As the weakest, cheapest unit, they are useful as scouts (due to their good speed), distractions, and as early warning sentries (since they can be posted in remote locations). They are susceptible to area of effect attacks when bunched up, and are weak to anti-infantry attacks in general. The damage they deal is so low that most vehicles can easily run them over should they hold their ground. Their weapons are quite sufficient at killing infantry, however.

When buildings are sold or destroyed, they often spawn a few rifle infantry. These infantry function identically to those trained normally, though rifle infantry spawned from destroyed buildings are damaged by default.

Legacy

Tiberium Universe

During First Tiberium War, Rifle infantry formations were eventually succeeded by Minigunners used by both GDI and Nod

Red Alert Universe

After the Second World War, the Rifle infantry were replaced by Allied GIs and Soviet Conscripts.

Assessment

Pros

  • Effective against infantry.
  • Effective against light vehicles in group
  • Cheapest infantry in game at 100 credits
  • Can easily destroy buildings in large numbers.
  • In large groups, it can easily overwhelm an Tesla coil
  • Great cannon fodder
  • Reasonable speed.

Cons

  • Can easily be crushed by heavy armour.
  • Vulnerable to anti-infantry units
  • Vulnerable to air units.
  • Only effective in sheer numbers in most situations.

Gallery

Videos

Trivia

Although the game manual says the Allied soldiers are armed with M16s and Soviet soldiers with AK47s, the game code identifies both weapons as M1 carbine, which would also be more realistic for the time period. Allied riflemen in cutscenes, however, use the M16.

CNCRA Allied Forces Emblem Allied Second World War Arsenal CNCRA Allied Forces Emblem
Soviet Union Logo 1950 Soviet Second World War Arsenal Soviet Union Logo 1950

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