Rifle infantry
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| Rifle infantry | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Basic infantry |
| Armament | |
| Protection |
N/A |
| Tier |
1 |
| Tech level |
1 |
| Properties | |
| Hit points |
50 |
| Armor type |
N/A |
| Production | |
| Cost |
$100 |
| Produced by | |
| Combat | |
| Ground attack |
15 (SA) |
| Cooldown |
20 frames |
| Speed |
4 |
| Attack range |
3 |
| Sight range |
4 |
Rifle infantry are the basic light infantry of the Allied and Soviet armies in Red Alert 1.
Contents |
Background
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As basic infantry, riflemen often take the brunt of an assault. They are armed with assault rifles that just entered widespread use at the beginning of the war (AK-47 in the Soviet Union and the M16 among the Allies) and usually don't wear much protection - usually only fatigues and steel helmets.
Game unit
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As the weakest, cheapest unit, they are useful as scouts (due to their good speed) and as early warning sentries (since they can be posted in remote locations).
Legacy
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Tiberium Universe
Edit
During First Tiberium War, Rifle infantry formations were eventually succeeded by Minigunners used by both GDI and Nod
Red Alert Universe
Edit
After the Second World War, the Rifle infantry were replaced by Allies GIs and Soviet Conscripts.
Gallery
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Trivia
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- Although the game manual says the Allied soldiers are armed with M16s and Soviet soldiers with AK47s, the game code identifies both weapons as M1 carbine, which would also be more realistic for the time period
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