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Riptide ACV
RA3 Riptide ACV
Unit
Affiliation

Allies

Role

Amphibious Assault Transport

Armament

Machine Gun and Torpedos

Properties
Armour type

Medium

Transport slots

5

Production
Cost

750

Build time

0:10

Produced by

Armor Facility and Seaport

Combat
Land speed

Fast

Sea speed

Fast

Alright, who's my first pickup?
- Riptide ACV rolling out of the Armor facility and Seaport
RA3 Riptide ACV Icons

The Riptide ACV is an Allied transport unit. Capable of carrying five infantry units, this hovercraft is also amphibious, allowing it to rapidly maneuvre around the battlefield. The Riptide has two torpedo tubes to fend off assault during seaborne action, as well as a machine gun to hold enemy infantry at bay.

History

While fighting with the Soviets in Europe, the Allies were faced with an unusually high casualty rate amongst their infantry ranks. After many field tests and general hypothesising, they had finally pinned down the culprit. Many of their unarmed Amphibious Transports were getting destroyed before they could reach their destination, killing all of their passengers. Allied Commanders, especially novices, would often try to save time and money by sending their transports without an escort, causing them to be lost swiftly.

At around the same time, the Soviet Union had replaced their older Flak Tracks with an upgraded model. This action encouraged Allied weapon manufactorers to start upgrading their own armor divisions as well. Of course, one of the first vehicles to recieve an upgrade is the Amphibious Transport. The general rule the Allied weapon designers were given was "strong, yet spacious". Many prototypes were made, but most were either too weak or did not have enough space for passengers. After weeks of designing, a passable prototype was finally made by simply strapping a 50 caliber machine gun and twin torpedo tubes onto an Amphibious Transport. The model was dubbed the "Riptide ACV" and was immediatly put into mass production.

The Riptide was an instant success in more ways than one. Not only was it able to fend off attackers, but was also a cheap alternative to the Multigunner IFV when it came to dealing with infantry. Its torpedoes were much more effective against Soviet vessles than anticipated, making them a valuable escort for Aircraft Carriers. Reports amongst Allied infantry divisions showed a 47.6% increase in willingness to board transports after the Riptide's introduction. As a part of the mandatory post-production check-ups, a group of soldiers gave their opinions on the Riptide's effectiveness as a troop transport. One "Sgt. Underwood" of the 67th Peacekeeper Battalion had this to say:

"During the Assualt on Gdynia, my squadron was split up between five...no, six transports. When we landed, mine was the only one to make it to shore. Since then, I've tried to keep my new squadron as far away from transports as possible. When the first Riptides were shipped over, my superiors encouraged me to give them a try for the upcoming raid on the Soviet base in Warsaw. I reluctantly agreed. This time, we were boarded into ten Riptides, and all ten made it. Once we got off, we got a real nice surprise when the Riptides started to fight along side my men! Together, we managed to soften up the Soviet infantry and cleared the way for the Guardian Tanks. I'm glad to say that I'm willing to put the lives of my men in the back of a transport, as long as it's a Riptide."  
Pros Cons
  • Probably the most well-balanced APC unit
  • Cheap
  • Tier 1
  • Amphibious
  • Deadly against infantry and more dangerous if in water
  • It is a good commando killer
  • Very good speed
  • Transport
  • Useful for hit and run tactics to capital ships
  • Can attack submerged units
  • Vulnerable to anti-armor
  • Poor armour
  • Can only use torpedo in water
  • Advanced anti-armor unit in land is a nightmare for the Riptide
  • Aircrafts are a true nightmare to the Riptide unless it carries an anti-air unit and then disembarking it
  • Almost useless against vehicles
  • If destroyed, like all transports, any transported infantry is killed

Abilities

RA3 Allied Evacuate Icons
Evacuate Evacuates all infantry inside. Cannot be used while traveling through water even if all of the passengers are amphibious infantry.

Game Unit

LZ is hot!
- Riptide under fire

It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it.

Riptideacp

A Riptide ACV attack with it's machine gun and torpedo.

It is the standard Tier 1 Allied ship at sea, roughly equal to the Stingray and Yari mini-sub, but on land serves roughly the same role that the Sickle has in the Soviet Army, which is the anti-infantry role. Commanders also admit it is defenseless against aircraft and its armor is relatively weak to most tanks. Despite the fact that it has machine guns, large numbers of anti-armor infantry can swarm in and quickly destroy the Riptide.

Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry.

Finally, due to its decent speed, variable weapons, and moderate cost, the Riptide is probably the most well-balanced APC in Red Alert 3.

Quotes

Upon exiting either an Armor Facility or a Seaport

  • Alright, who's my first pickup?

Select

  • Riptide here!
  • Whatcha got cookin'?
  • No complains!
  • So what's comin' up?
  • Engines runnin'!
  • Doors always open!
  • Designated driver!
  • Someone call for transport?

Moving

  • I'll go with that!
  • Sounds alright.
  • Cool!
  • Yeah!
  • We're out!
  • That's a 10-4!
  • Gotcha!
  • You got it sir!
  • Keep in it smooth!

Moving to land

  • Let's pull it up!
  • Get up on there!
  • Head'n to shore!

Moving to water

  • Let's make waves!
  • Hitting the blue!
  • Don't mind getting wet!

Attacking with gun

  • Keep firing!
  • Smoke 'em!
  • ADIOS!
  • Rock and roll!
  • Bust some caps!
  • Grease 'em!
  • Light 'em up!

Attacking with torpedos

  • Sink 'em!
  • Send 'em another fish!
  • FLUSH 'EM DOWN!
  • Reds flash!
  • Give 'em a soup tour!

Move to Attack

  • There's one!
  • GET THAT GUY!
  • Better buckle up!
  • FIRE UP THE 50!
  • Get the duster ready!
  • Man that gun!

In combat

  • Go ahead command!
  • I'm right here, what you need!
  • They right in front of us!
  • Hey, keep those chambers hot!
  • Don't stop that beat!
  • Yeah, that's how it happens!

Retreating

  • Let's get outta here!
  • Don't look back!
  • Bug out!
  • We're falling back!
  • Coming in hot!

Under fire

  • WATCH THE INCOMING!
  • LZ is hot!
  • In contact!
  • Watch your track 'em!
  • Keep you helmets on!

See also

Trivia

  • What "ACV" stands for is never explained, though it is most likely short for either "Air Cushion Vehicle" or "Amphibious Combat Vehicle".
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