“ | Let's kick up some dirt! - Rocket Buggy leaving the arms dealer |
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The rocket buggy was a light artillery vehicle used by the GLA in Command & Conquer: Generals and its expansion, Zero Hour.
Background[]
Unlike other long-range units, the rocket buggy was fast and agile, but had the weakest armor of all siege/support vehicles. They were armed with pods of small missiles, which were weaker than the RPG trooper's rockets individually. Buggies compensated their relative lack of firepower by firing a swarm of projectiles in rapid succession, especially when upgraded with extra ammo. The buggy's rocket launcher can rotate to face enemies, allowing the buggy itself to rapidly flee after firing if a threat approaches.
Game unit[]
The rocket buggy is used in the spirit of GLA's hit-and-run tactics. Fast, agile, and vulnerable at close range against other units, rocket buggies are required to get in, attack, and get out again. In groups, it can destroy almost any armored ground unit in matter of seconds. It is useful for destroying enemy defensive structures from outside their range and acts as support for armored assaults. A small number of rocket buggies can quickly destroy the oft-feared Chinese Overlord tank.
The rocket buggy is poorly armored and remains vulnerable during its long reload time. The rockets can be shot down by units with point defense lasers, but it would require several such units to completely neutralize a full attack of one buggy.
Unlike most artillery units, Rocket Buggies provide direct fire, and as such are of limited use areas with numerous obstacles.
Upgrades[]
Increases the damage dealt by each rocket by 25%.
Purchasable from the Black Market for $2000.
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Doubles the launcher capacity on all rocket buggies, allowing them to fire more rockets in a single attack.
Purchasable from the Black Market for $1200.
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Allows all rocket buggies to slowly auto-repair to full health while in the field.
Purchasable from the Black Market for $500.
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Changelog[]
- Generals sneak peek patch 1.02:
- now requires the palace to be built
- cost increased from $800 to $900
- build time decreased from 15 to 10 seconds
- missiles now track
- missiles now scatter only against infantry
- Generals patch 1.05:
- missiles now continue tracking targets after upgrading the rocket buggy
- now reloads more reliably
Quotes[]
“ | Let's kick up some dirt! - When emerging from the Arms Dealer |
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“ | Yes? - When selected |
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“ | I ride alone. - When selected |
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“ | I will make my own path. - When Selected |
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“ | Roads? How boring. - When Selected |
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“ | What is it? - When selected |
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“ | Rocket barrage ready. - When selected |
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“ | Leave them in the dust. - When moving |
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“ | Aaaaiiiiieeeeeeeeee! - When moving |
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“ | I wait for you. - When moving |
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“ | Alright, let's go. - When moving |
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“ | I am going. - When moving |
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“ | Of course. - When moving |
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“ | Get off my trail! - When ordered to attack |
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“ | Die! - When ordered to attack |
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“ | They will be humiliated! - When ordered to attack |
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“ | It is my duty! - When ordered to attack |
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“ | Attacking! - When ordered to attack |
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“ | Hit them! - When ordered to run over |
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“ | Step on the gas! - When moving |
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“ | Let's go for it! - When ordered to run over |
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Gallery[]
Trivia[]
- The Rocket Buggy's rocket launchers are not connected to the buggy model. This is especially obvious with Buggy Ammo upgrade, since the upgraded rocket launchers simply float above the buggy, unconnected to one another.
- There is a unused upgrade, similar to toxin shells, which would have caused the Rocket Buggy's rockets to leave toxin residue. The upgrade exists in the code but is not enabled.
- Inaccurately, the in-game text description states that the Rocket Buggy is strong against infantry and weak against tanks, the opposite of its actual performance.
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