Rocket infantry (Tiberian Sun)
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| | For similar units, see rocket infantry. |
| Rocket Infantry | |
|---|---|
![]() ![]() ![]() | |
| Unit | |
| Affiliation | |
| Role |
Anti-vehicle infantry |
| Armament |
Rocket launcher |
| Tier |
1 |
| Tech level |
2 |
| Properties | |
| Hit points |
100 |
| Armor type |
None |
| Production | |
| Cost |
$250 |
| Produced by | |
| Combat | |
| Ground attack |
25 (AP) |
| Air attack |
25 (AP) |
| Cooldown |
60 |
| Speed |
4 |
| Attack range |
6 |
| Sight range |
7 |
Rocket infantry are heavy infantry employed by Nod and The Forgotten during the Second Tiberium War and the Firestorm Crisis.
Background
Edit
During the First Tiberium War, both GDI and Nod used rocket soldiers as a basic anti-armour unit. Although GDI replaced these kind of infantry with Disc Throwers, Nod continued using rocket launcher armed infantry for that purpose. They were replaced by the cheaper but less trained Militant Rocket Squad in the Third Tiberium War. Just like the Nod Light Infantry, they wore advanced Nod combat armour and the iconic Nod advanced helmet. Their missile launchers also gave them an advantage the discs their GDI counterparts didn't have, the abillity to shoot air units.
In-game
Edit
Although dealing minimal damage alone, a small group of them can inflict heavy damage over time.
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