Rocket soldier (Red Alert 1)
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| For similar units, see rocket infantry. |
| Rocket Soldier | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Anti-armor/anti-aircraft infantry |
| Armament |
Dragon TOW rockets |
| Protection |
N/A |
| Tier |
1 |
| Properties | |
| Hit points |
45 |
| Armor type |
N/A |
| Production | |
| Cost |
$300 |
| Produced by |
Allied barracks |
| Combat | |
| Ground attack |
35 (AP) |
| Air attack |
50 (AP) |
| Cooldown |
50 |
| Speed |
4 |
| Attack range |
5 (ground) |
| Sight range |
3 |
Rocket infantry are specially trained soldiers equipped with missile launchers (usually Dragon TOWs or RedEyes) and tasked with attacking enemy armour, structures and aircraft as a part of the Allied infantry corps during the Second World War.
Contents |
Background
Edit
Rocket infantry use Dragon TOWs against land enemies and the RedEye against aircraft and submarines (it was especially deadly against subs). The Dragon is a little inaccurate, thus it dealt less damage to moving enemies and very low damage to infantry. They are also very slow and have less protection than rifle infantry, making them more vulnerable to enemy fire.
Game Unit
Edit
Rocket soldiers can be trained by the Soviets in multiplayer. They also appear to be on the Soviet side on certain missions in the campaign, but very rarely.
Legacy
Edit
Tiberium Universe
Edit
During the First Tiberium War, both GDI and Nod adopted the Rocket infantry idea and created their own version of these infantrymen.
Red Alert Universe
Edit
These infantrymen were recalled and decommissioned after the Second World War, being eventually succeeded by Guardian GIs during the second iteration of the Third World War.
Behind the Scenes
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The sidebar icon in depicts the rocket soldier wielding an M72 LAW.
See Also
Edit
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