SAM turret (Tiberium Wars)
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| For other SAM turrets, see SAM site. |
| Surface-to-Air Missile turret | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
Defensive structure (anti-air) |
| Properties | |
| Armor type |
Light |
| Production | |
| Cost |
800 |
| Build time |
0:08 s |
| Function | |
| Power |
-6 |
The SAM turret is an anti-aircraft emplacement of the Brotherhood of Nod in Tiberium Wars.
Overview
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Like their ground-focused counterparts, up to three of these turrets are linked to a single hub and each is capable of self repair as long as the hub remains intact. When a hostile airborne unit enters range, the turrets unlesh a volley of three missiles each. While weak individually, the combined power of nine explosive missiles is enough to severely damage or outright destroy most aircraft.
Note that range is counted for each turret separately, so the player has to decide whether he wants better coverage by spreading the turrets out or more firepower, by packing them into a tight cluster. In comparison to GDI and Scrin AA turrets, this SAM turrets could cover greater areas, but are a little less effective, because rockets need several seconds to hit the target after launch, sometimes its enough for enemy to make a successful attack.
Upgrades
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Tiberium Core missiles upgrade the SAM Turrets' rockets with tiberium infused missiles. Dramatically increasing potency and damage against air targets with a small dash of splash damage. Tiberium core missiles emit a green hue and tail during flight.
The hub system can also be upgraded with a fourth turret (Kane's Wrath only).
Trivia
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- If inspected carefully, the SAM site bears some resemblance to the popular Timesplitters 2 Weapon: The Homing Launcher
