|For the Tiberian Twilight Nod unit, see AT-20 Scorpion tank. For the Command & Conquer: Generals GLA unit, see Scorpion tank (Generals).|
Medium assault vehicle
Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
|“|| The Scorpion's ready!|
- Scorpion Tank deploying onto the battlefield
|“|| Point us to enemy armor|
- Scorpion tank driver itching for a fight, Third Tiberium War
Prototyped before the Second Tiberium War (first units were deployed as early as 2034, during the Rio Insurrection), Marcion's writings state that he himself created the design, attributing Kane with inspiring him to do so.
The tank, codenamed the Scorpion, has three unique design features - first, the front of the tank is sloped, with the back completely exposed. Second, the gun is mounted on the front right next to the crew compartment. Third, it moves on three treads.
This configuration, while odd at first glance, provides excellent maneuverability, as the articulate rear tread allows for fast turns and reversing. The mobility and speed of the Scorpion tank also minimizes the danger of a rear-armour shot from enemy tanks. The driver is protected by Nod's trademark insect-like cockpit, also used in the Reckoner, Venom and the Attack Bike.
The main weapon is a classic 105mm APDS cannon, which is moderately effective against newer armour, such as that equipped to a Predator MBT. It can be upgraded to a Spitfire laser capacitor, which increases its firepower dramatically—giving the Scorpion Tank a signature "sting". Another upgrade is the forward mounted Dozer blades, which increases armor, allows the light tank to crush enemy heavy infantry (e.g. GDI Zone Troopers and Scrin Shock Troopers)—a feat impossible for the default configuration, as well as remove minefields and crush Scrin Disintegrators without any harm.
Scorpions are widely used by Nod forces in all theaters of war, being cheap to construct, fast and available early in the tech tree. Only a War Factory is required to construct them and they are far cheaper than the Predator or the Devourer Tank in addition to having superior speed and maneuverability. Having said that, if an equal number of Scorpions and Predators or Devourers face off, the Scorpions almost always come off worse. However, in superior numbers and/or with deft tactical handling (emphasis on superior numbers), Nod commanders can usually count on the Scorpion to carry them through.
- During the Rio Insurrection, the Nod AI LEGION, who was in command of the Brotherhood's forces there, acquired these tanks after its troops had captured the four radio stations, subsequently spreading Nod propaganda.
- Scorpions were used by the Legendary Insurgent to defend a Liquid Tiberium lab in the Amazon before subsequently destroying a GDI base located nearby and pushing all GDI forces out of the region.
- A small detachment of Elite Scorpion Tanks, stealth tanks and Venoms were also used to secure nuclear warheads from GDI in Australia. After that, they were assigned to protect them from the initial Scrin attack long enough in order to let the transports and their warheads be evacuated via Carryall Squad, callsign XA-17.
|Call for transport||If an Air Tower is deployed, Scorpions can call in a Carryal transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).|
|Spitfire laser capacitors||Laser Capacitors replace the standard Scorpion cannon with an advanced laser weapon (Ctrl+S).||Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research.|
|Dozer blades||Dozer Blades provide a 15% bonus to the armor of the Scorpion Tank and allows the tank to clear mines without penalty and plow through heavy infantry (Ctrl+D).||Purchasable at any Operations Center for a cost of $2000 and takes 1:00 to research.|
- Excellent mobility, second only to Scrin Seekers
- Cheapest tank available, along with the Seeker
- Delivers satisfactory damage; increases significantly with the Laser Capacitors upgrade—giving the Scorpion its "sting", and making it more effective against infantry in ranged combat
- Ideal for running over infantry due to its high speed. With Dozer blades, it gains increased armor and the ability to run over heavy infantry as well as suicidal units and traps such as disintegrators and minefields without harm
- Can be airlifted by Carryall transports
- Can easily and cost effectively deal with most light vehicles, especially the GDI Pitbull and Scrin Seeker, which cost as much as it does
- Easy to deploy in large numbers
- Good for ambushes as well as hit and run tactics, especially against lighter vehicles
- Good at general ground support for Nod units in any firefight due to its reasonable price and well-rounded characteristics. Upgrading it maintains its advantages and versatility into the late game
- Lightest tank in the game, making it the easiest to kill
- Laser Capacitors upgrade only available to standard Nod faction (in Kane's Wrath) and require Tier 3
- Vulnerable to heavy infantry and anti-armor infantry (can be partially offset by the Dozer blades upgrade)
- Can be crushed by Tier 3 and Epic units
- Not enough damage, speed, or firepower to be very useful when deployed as a single unit
- Defenseless against aircraft
- Weak starting cannon makes it lose in prolonged early-game fights where it has to stand its ground; does not last very long against enemy Tier 3 units
- The Scorpion's ready!
- Scorpion tank!
- We're ready!
- Tank division!
- What's the plan?
- Let's get out there!
- In position!
- On the move!
- We're going!
- Got it!
- Hit 'em hard!
- Now they die!
- Blow 'em open!
Move to attack
- Getting in range...
- Closing in!
- Begin the assault!
- Let's take 'em on!
- We have them!
- No match for the Scorpion!
- We're not backing down!
- They are nothing!
- We got this handled!
- We will not be overpowered!
- Get away!
- We must back down!
- Pull back!
- ↑ Command & Conquer 3 Xbox 360 unit profile, EALA, Los Angeles, 2007
- ↑ Scorpion tank unit profile, commandandconquer.com