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We can now use our SCUD Storm!
- GLA Advisor

The SCUD Storm is GLA's superweapon in Command & Conquer: Generals, and its expansion, Zero Hour.

Background[]

The SCUD Storm sits comfortably among the main reasons for the USA and China to engage the GLA. A superweapon in stock, the SCUD Storm greatly shifted the balance of power favorably for the GLA, allowing them to challenge both and compensating their lack of technological development.

The stark differences of SCUD missile used in the SCUD Storm with one employed by the SCUD launcher suggest that GLA employ more than one SCUD missile type. The SCUD used in the site is clearly superior, with a HE/Biological payload as well as higher range.

Deployments[]

The first known usage of this weapon was against civilians in Baghdad during the third day of the siege by American forces.

There was at least one instance of a SCUD Storm being used by forces allied with the US, when a local GLA commander rebelled against Dr. Thrax and swore loyalty to an American commander during the assault on Dr. Thrax's compound.

Game structure[]

The SCUD Storm is much more dangerous than its equivalents when given the chance. As a GLA building it does not require any power to function and thus there no key structures to destroy other than the SCUD Storm itself to delay its launch. Additionally, if the resultant GLA Hole is left unchecked, a destroyed SCUD Storm can be easily rebuilt at no cost to its user, although it does leave behind a pool of basic Anthrax residue regardless of upgrades.

SCUD Storm is easily the least accurate Superweapon, but also the best at saturation. This ironically makes it an excellent choice against other GLA players, as the SCUD Storm's missiles can not only cause devastating damage but also achieve prolonged contamination of their target area.

The SCUD Storm itself has no defense against an attack and is a large target. It takes some time to fuel its missiles and thus can not be fired immediately after construction. As with all superweapons; however, the only way to prevent SCUD Storm's attacks is to neutralize the structure itself, either by destroying/capturing/disabling (with a Microwave tank or any source of EMP effects) it before the building fires, or by pressuring the opponent and leave them with no opportunities to build any. If a player manages to destroy the SCUD Storm before it can launch all of its missiles, only the number of SCUD missiles that manage to launch successfully will hit its target.

Abilities[]

Upgrades[]

Variants[]

All of the GLA generals had slightly different in-game behaviors for their SCUD Storms:

  • As with all of his other structures, Kassad could camouflage his SCUD Storms to avoid detection.
  • Rodall Juhziz' SCUD Storms exchange their Anthrax payload for increased raw destructive power.
  • Dr. Thrax' SCUD Storms are less explosive, but come with Anthrax Beta by default, and can be further augmented with Anthrax Gamma.

Changelog[]

Trivia[]

  • In reality, the R-17 Elbrus (NATO reporting name - SS-1 SCUD) is a missile designed to be fired from mobile platforms as it has range of only 300-500 (for SCUD-C) km. Placing it on a stationary launcher will require the launcher to be erected near its target (and the erection of a massive military installation is hard to hide). What's more - as depicted in game, the launcher mechanism and the missiles are unprotected against any attack, and would have been subjected to an airstrike as soon as the facility became noticed - and since the GLA has no air defense against high-altitude bombers or high-speed cruise missiles, the whole device would be rather implausible.
  • Originally, General Alexander (A.K.A. Super Weapons General) was supposed to have a Reverse-Engineered SCUD Storm called the "Tomahawk Storm", which fires Tomahawk Missiles instead of SCUD Missiles, But it was removed or replaced by the Particle Cannon. However, the model with the cameo still remains in the Zero Hour Game Files.
  • There is bug via the game which allows the player to continuously fire SCUD Storm missiles on a specific target if the SCUD is built at 0%. The player must select a worker to build a SCUD but to stop him before he reaches it. There must be at least 1 military unit onscreen in order for the bug to work. The player then selects the SCUD and presses Q (select all military units onscreen), then does a force attack on the target (control click). Another way is to build the SCUD Storm, make a military unit, then put them in different team by using CTRL+NUM keys. For example, put the SS in team 1, and a rebel in team 2. Then select team 1 and 2, and put them in team 1. Then force-fire at a location, and the SS will continuously launch SCUD Missiles on the target. Don’t forget to stop the unit before he reach the location, otherwise he will die. The ways to stop it is to sell the SS or pressing key "S" (for Stop).
  • Rodall Juhziz was supposed to have his own Model of SCUD Storm, it is Triangular in shape and its Toxin storage to the middle was removed. However, this model was cut for unknown reasons, but in mods like Shockwave revives this kind of model.

See also[]

Gen GLA Logo Global Liberation Army War against the GLA Arsenal Gen GLA Logo
China General Leang Arsenal China
Superweapons
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