Shadow Team
From Command and Conquer Wiki
| Shadow Team | |
|---|---|
| Weaponry | Dual machine pistols, detonation packs and special artillery beacons |
| Armour | Shadow armor |
| Type | Special forces |
| Faction | Nod |
| Value | {{{value}}} |
Shadows are the elite special forces operatives of the Brotherhood of Nod. They are trained much like the ninjas of ages past, providing them with great skill at stealth and inflitration. Much like their famed forebears, Shadows are capable of seemingly appearing from nowhere and moving at lightning speed, usually in groups of four. Perhaps this was because they were trained in stealth.
Shadows wear body-fitting jumpsuits with lightweight body armor and a full-head plexiglass helmet with rebreathers. The armor is equipped with collapsible powered hang-gliders, giving them the ability to fly. In combat, they wield dual fully automatic pistols that make short work of infantry. They also carry a special explosive that can destroy vital structures; the chemical composition of this weapon was acquired by Nod spies straight from GDI laboratories.
GDI, soon after the deployment of Shadow Teams, began introducing borderline paranoid security measures, especially learning of the Shadow strike teams.
Noting the effectiveness of GDI Juggernauts being spotted for by sniper teams, Nod has equipped its Shadow teams with special artillery beacons, allowing for a devastating barrage from Nod Specter artillery units. These beacons may also be deployed in-flight.
Although powerful, the Shadow Teams have several drawbacks. First, while gliding, they are incapable of defending themselves, and units with both stealth detection and anti-air capability can make quick work of them. Second, while capable of shredding infantry, the submachineguns they carry are ineffective against most types of vehicles.
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